Remote Controls

Recently, the remote control for my Media Player developed a fault. I was watching a film, when for no apparent reasons, the video jumped ahead about twenty minutes and then get stuck in a playback loop of a few seconds duration. At first I thought it was a glitch with the particular .mkv file I was watching but then the problem started happening on both video and YouTube content. I then noticed that when the fault occurred, the backlight on the remote came on and shimmered as it a button was being pressed continuously. Removing the batteries from the remote control for 30 seconds and the replacing them would then restore functionality. This indicated to me that the fault lay with the remote control and not the media player itself. I therefore decided to take the remote control apart to see if I could see any obvious problems. I did not, so I cleaned it and re-assembled it. Sadly the fault persisted, so I decided to replace the remote control.

Recently, the remote control for my Media Player developed a fault. I was watching a film, when for no apparent reasons, the video jumped ahead about twenty minutes and then get stuck in a playback loop of a few seconds duration. At first I thought it was a glitch with the particular .mkv file I was watching but then the problem started happening on both video and YouTube content. I then noticed that when the fault occurred, the backlight on the remote came on and shimmered as it a button was being pressed continuously. Removing the batteries from the remote control for 30 seconds and the replacing them would then restore functionality. This indicated to me that the fault lay with the remote control and not the media player itself. I therefore decided to take the remote control apart to see if I could see any obvious problems. I did not, so I cleaned it and re-assembled it. Sadly the fault persisted, so I decided to replace the remote control.

Finding a replacement remote control for your TV is straightforward. Most major manufacturers can source them or you can always opt for a universal model if you want to. However finding replacement remote controls for more specialist devices is a little trickier. This was the case with my Zidoo Z10 Pro media player. The model is over four years old and so tracking down an exact duplicate handset was not easy. I found several second hand models that were in questionable condition and extortionately priced. I therefore started searching for a comparable model instead. It would appear that the manufacturers rather than make a new remote for each new player, release a revised handset every few years with backward compatibility for older devices. It took me a while to determine this but it proved a useful discovery. Hence I bought a Zidoo V11 remote control for £20 which was much less than I was expecting.

The problem with modern remote controls is that you often cannot operate the device it is paired with, without it. In the seventies, your TV remote control changed channel, adjusted the volume and turned your set on and off. If you lost it, you could still do all those things from the TV set itself. That is not the case with modern devices. Some have the majority of their functionality handled by the remote handset and without it, you are either limited in what you can do or effectively barred from doing anything. This was the case with the Zidoo remote. Without a functioning remote the box couldn’t be used. There was a phone app that could be used but it wasn’t user friendly or practical. Plus I do not use the media player exclusively and Mrs P is not a great fan of technology so the phone app was not an option for her. Fortunately, I ordered the replacement remote control on Saturday and it came today (Monday). So the inconvenience was minimal but it certainly was a useful lesson in dependency.

Like many households, we have numerous remote controls. I believe the total currently stands at four, although not all of them are used. Some functionality is shared. However, I have considered purchasing a universal remote control that could learn the functionality of the other four. I recently discovered the Sofabaton U3 and was impressed with its design and how easy it is to set up. Sadly, this remains a US exclusive item at present and although I could buy one and have it imported, it would not necessarily be able to support the hardware that I have, straight out of the box. Hence for the present, it remains an item on my watchlist. My only concern about a universal remote control such as the Sofabaton 3 is that if it ever malfunctioned, it could theoretically leave me unable to operate all of my entertainment system. However, this is why you do not dispose of your old remote controls when you replace them. I always favour a belt and braces approach.

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Friendship

Today, I met up with some friends in central London. People I’ve known since 1984. Some even longer. I met these particular friends when I went to Orpington College of Further Education to do my A Level exams. We were all sixteen at the time or there about. Orpington College was very different from a conventional school, because it offered a selection of academic courses for students from varying age groups. Hence the environment was the polar opposite to what I had previously experienced. My old school had been very formal with a very traditional approach to teaching and the relationship between pupil and teacher. At Orpington College there was no uniform, so you wore what you wanted. The atmosphere was far more informal and less constrained by rules. Lecturers addressed you by your first name and your academic achievement was very much in your own hands. The only thing that wasn’t tolerated was being disruptive and preventing others from learning.

Today, I met up with some friends in central London. People I’ve known since 1984. Some even longer. I met these particular friends when I went to Orpington College of Further Education to do my A Level exams. We were all sixteen at the time or there about. Orpington College was very different from a conventional school, because it offered a selection of academic courses for students from varying age groups. Hence the environment was the polar opposite to what I had previously experienced. My old school had been very formal with a very traditional approach to teaching and the relationship between pupil and teacher. At Orpington College there was no uniform, so you wore what you wanted. The atmosphere was far more informal and less constrained by rules. Lecturers addressed you by your first name and your academic achievement was very much in your own hands. The only thing that wasn’t tolerated was being disruptive and preventing others from learning.

The reason I have focused upon this difference between going to Orpington College and my previous school life, is because it had a major impact upon me and my personal growth. The UK in 1984 still had a lot of “legacy” culture and social attitudes from post war era. Finding myself in an environment where you could dress how you wanted, were treated as an adult and effectively left to police yourself was very liberating. The social culture was also very welcoming. I found it surprisingly easy to make friends and talk to people. At times, outside of the lessons and academic activities, Orpington College felt like a youth club. To the extent that several people, usually friends of friends, would join us in the canteen and they weren’t even students. Our group had an active social life. There were always parties, evenings in pubs and live music to go and see (there was always someone you knew who was in a band). And then there were the relationships and the respective dating.

Our circle of friends, that always sat at the same table at the back of the canteen, remained a cohesive social group for a while after we all left Orpington College. We initially stayed in touch but eventually real life happened. Jobs, moving away and relationships altered the social dynamic as they always do. A few of us still maintained the status quo and continued to hangout together. But others didn’t due to circumstances. I don’t say that with any bitterness or judgement. It is all part of life’s rich pageant and it is something that just happens. However, one of the advantages of the modern age is the internet and the potential reach it provides. People have a means to track each other down and re-establish communication. Couple this with the passage of time. Many of our former group have had careers, raised families and have now reached (or are approaching) a crossroads in their life. Things change and continue to do so. Sometimes for the better. Which is why we managed to round up five of us today and meet up for a few drinks and a very long chat.

I think it is the hallmark of a good friendship that you can not see each other for a very long time and when you do meet up, the conversations just picks up and slips back into gear. It’s like putting on a pair of comfortable shoes. That is what exactly happened today. We reminisced about the old times but we also talked about where we are now and what are our plans for the future. People mature and become more rounded individuals over the years but it is curious how some character traits remain and someone will crack a joke or say something sarcastic and it will feel just like it did 42 years ago. Men can be very bad at maintaining relationships and can often find themselves alone or marginalised in middle age. I have at times worried about such things. However, today was not only a great day out but an opportunity to seize the initiative and keep this these friendships going. Meeting up again in this fashion is a timely reminder that good friends are rare and should be treasured. Just don’t tell the bastards or you’ll never hear the end of it.

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The Idiot Box

It curious how one’s viewing habits change over time. I increasingly find myself watching and enjoying TV shows today, that I would have balked at 25 years ago. I also find that a lot of the so-called premium shows that are critically acclaimed and discussed at great length in subreddits and blog posts, hold no interest for me. This is not because they’re bad because they’re patently not. I am just overly familiar with television, the same way I am with cinema. I often spot plot devices and twists before they are revealed. I also find that many of the tropes and conceits common to TV have become boring. For example, I enjoy Reacher but the stories never place him in genuine jeopardy. It’s not as if his character is going to be killed off. So his adventures become fun but arbitrary. I also find the way stories are stretched over too many episodes and the obligatory cliffhanger ending predictable. Hence, I watch far less TV than I used to and I look for shows that engage with me in new ways.

It curious how one’s viewing habits change over time. I increasingly find myself watching and enjoying TV shows today, that I would have balked at 25 years ago. I also find that a lot of the so-called premium shows that are critically acclaimed and discussed at great length in subreddits and blog posts, hold no interest for me. This is not because they’re bad because they’re patently not. I am just overly familiar with television, the same way I am with cinema. I often spot plot devices and twists before they are revealed. I also find that many of the tropes and conceits common to TV have become boring. For example, I enjoy Reacher but the stories never place him in genuine jeopardy. It’s not as if his character is going to be killed off. So his adventures become fun but arbitrary. I also find the way stories are stretched over too many episodes and the obligatory cliffhanger ending predictable. Hence, I watch far less TV than I used to and I look for shows that engage with me in new ways.

Here are some of the TV shows that I am currently watching.

Crystal Lake. This is a curious show in so far that it is creatively written, well performed and the plot takes the audiences in several thematic directions that they may not have necessarily expected. There is also some great physical effects and gore. Yet, despite all these positive points you can’t help but feel that Jason Voorhees, one of the horror genres most uncomplicated and two dimensional characters, doesn’t really need such a well crafted origin story. It makes you wonder what they’ll tackle next in a similar “no one asked for this” fashion.

The Celebrity Traitors. I wrote about the Traitors phenomenon recently. It is certainly entertaining, especially the challenges. However, the heart of the show is the round tables discussion at the end of each episode when the participants air their suspicions and decide who to vote off. It is the closest we’ll ever get to a modern witch trial. I find it fascinating that people lapse into various roles such as a Poundland Miss Marple or a tribute act to Matthew Hopkins. The culture that has grown around Traitors is also fascinating, as I believe it taps into several key aspects of the UK’s national identity. The love of gossip and our predisposition to judge others. I may well explore the subject of Reality TV further in an in-depth blog post.

Sam & Ade Go Birding. The second season of this show has just aired and it is just as delightful as the first. I like the pace of this bird watching program. It is sedate, restful and tranquil. It also affords the viewer a small window in which they can forget the problems of the wider world and just immerse themselves in the beauty of nature. Furthermore, that beauty isn’t somewhere else that is exotic but remote. It is here in the UK, right on our own doorsteps. It is also nice to see a benign show about friendship between middle aged men. Samuel West and Ade Edmondson touch upon a variety of real world subjects during the course of their adventures and age has afforded them both with a degree of honest self reflection. I hope it encourages others to do the same.

Strictly Come Dancing. This flagship BBC show has endured several scandals in recent years and the overall format has looked somewhat tired and fatigued. Hence when the two longstanding hosts decided it was time to move on, the producers decided to grasp the nettle and give Strictly (as it is known to the faithful) a major overhaul. The result has been three new hosts, some tinkering to the structure of the show and an honest attempt to try and appeal to a broader audience. I personally feel that all of this has worked. Furthermore, we have a diverse selection of celebrity participants this year and already there have been some excellent wild card performances. Strictly is another show that is couched in positive vibes and provides viewers with a brief respite from life’s unpleasantries, in the run up to Christmas. So far, so good.

The Great Celebrity Pottery Throw Down. I discovered this show by accident, while channel surfing. I haven’t watched any previous series and was surprised by how many of the celebrity participants in this season that I actually knew. So Mrs P and gave it a go and found that it was a far more positive undertaking than other TV shows with the “learn a skill” format. The judges focused on positive comments, rather than excessive criticism and it was uplifting to see people express themselves through working with clay. It also reminded me that I haven’t attempted pottery since school and I really wouldn’t mind having a go again.

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Prime Video Advert Bug

I’ve been an Amazon Prime subscriber for year. For our household the greatest value that the service offers has always been the free delivery of your orders. Every week I will buy something from Amazon which is then quickly and efficiently delivered to our door. Prime Video which is also part of the subscription, has always been an after thought. That is not to say that we don’t use the service, because we do. It is simply not a determining factor as to whether we continue to subscribe or not. Mrs P and I enjoy such shows as Reacher, Cross and The Lord of the Rings: The Rings of Power but Prime Video is not our main source of streaming entertainment. That being said, there is always something to be found on Prime. There are plenty of older shows and an adequate back catalogue of films. Then there is the fact the Prime Video as a platform can accommodate additional streaming subscriptions to services such as Shudder and Paramount +. Hence Prime Video is best described as not essential but useful.

I’ve been an Amazon Prime subscriber for year. For our household the greatest value that the service offers has always been the free delivery of your orders. Every week I will buy something from Amazon which is then quickly and efficiently delivered to our door. Prime Video which is also part of the subscription, has always been an after thought. That is not to say that we don’t use the service, because we do. It is simply not a determining factor as to whether we continue to subscribe or not. Mrs P and I enjoy such shows as Reacher, Cross and The Lord of the Rings: The Rings of Power but Prime Video is not our main source of streaming entertainment. That being said, there is always something to be found on Prime. There are plenty of older shows and an adequate back catalogue of films. Then there is the fact the Prime Video as a platform can accommodate additional streaming subscriptions to services such as Shudder and Paramount +. Hence Prime Video is best described as not essential but useful.

The main source of television in our household is via a 4K Freesat DVR. This allows us to access all free-to-air UK TV channels via digital satellite signal. The DVR also has apps installed for most of the main streaming services such as Netflix, BBC iPlayer, Apple TV and Amazon Prime. Until fairly recently, the app for Amazon Prime worked fine. However, once the platform began including advertising a very specific problem occurred. Initially, Mrs P and I tried to tolerate the inclusion of adverts and they seemed quite infrequent to begin with. Then we noticed that if you binge watched a show, the more you watched the more frequent the adverts became. This eventually became too much of a nuisance, so I paid an additional £2.99 on top of the existing £8.99 subscription to make the problem go away. Unfortunately, paying for the adverts to be removed actually caused a problem. Once that I have subsequently learned is quite common.

When watching a show such as Reacher, Prime Video tries to serve an advert after the previous episode summary. Because we pay to remove the adverts, at this point the app obviously tries to run a script to skip it. Unfortunately the app always crashes at this point. The recommended troubleshooting does not resolve the problem. Less popular shows do not generate adverts and so these can be watched. However, anything new will always crash as the adverts trigger the fault. Furthermore, this version of the Amazon Prime app is customised to run on Freesat hardware. It is a declining service in the UK that is in maintenance mode. Hence, fixing the app is not a priority for anyone. Fortunately there is a Prime Video app (among others) installed on 4K TV, so we may be able to watch Prime that way. If not, then we’ll effectively be excluded due to faulty software and a business model that doesn’t consider rolling out a fix to be financially worthwhile.

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World of Warcraft: Forever Beta

I started playing MMOs in late 2008 by which time the genre was clearly established and dominated by one particular title, World of Warcraft. I chose to play The Lord of the Rings Online, mainly because of my love for the intellectual property the game is based upon. I still play LOTRO today. However, I was very aware of popularity and significance of WoW at the time. It pretty much set the rules for how you design a MMO and it did much to move on from the previous gameplay parameters set by such titles as Ultima Online and EverQuest. It was also the MMO that every other developer was trying to beat. Another compelling factor regarding WoW is that everyone I knew at the time was either actively playing it or had done so at some point. It was for many gamers, the go-to title for socialising. Finally around early 2010, I tried a free trail of WoW to “see what all the fuss was about”. Simply put, I felt that it wasn’t for me.

I started playing MMOs in late 2008 by which time the genre was clearly established and dominated by one particular title, World of Warcraft. I chose to play The Lord of the Rings Online, mainly because of my love for the intellectual property the game is based upon. I still play LOTRO today. However, I was very aware of popularity and significance of WoW at the time. It pretty much set the rules for how you design a MMO and it did much to move on from the previous gameplay parameters set by such titles as Ultima Online and EverQuest. It was also the MMO that every other developer was trying to beat. Another compelling factor regarding WoW is that everyone I knew at the time was either actively playing it or had done so at some point. It was for many gamers, the go-to title for socialising. Finally around early 2010, I tried a free trail of WoW to “see what all the fuss was about”. Simply put, I felt that it wasn’t for me.

Why did I not like it? Well for starters, I felt that the combat was too regimented. Then there was the matter of the “prevailing meta” that was an integral part of the game’s culture. If you’re character deviated from established builds and you played “your own way”, rather than following an established rotation, then you quickly found yourself marginalised by the wider WoW community. It felt to me like the gaming equivalent of line dancing and organised, structured fun. Plus, I didn’t really like the art style of the game, which is another pretty big aspect of brand. So I finished my trial and moved on to Star Trek Online, which had just launched. I don’t think I bore any ill will towards WoW. I just concluded that it wasn’t for me, like a brand of beer or a specific style of cuisine. Oddly enough, although I never returned to playing the game, I’ve always followed the gaming news regarding it. Mainly because being the biggest MMO in town, it is kind of a barometer for the genre as a whole.

Roll on 16 years and there was the recent announcement regarding World of Warcraft: Forever. This new, augmented version of WoW is launching on November 4th, 2026. However, there is an ongoing open beta test available at present, running to the end of October. I was immediately intrigued by WoW Forever as it serves as Blizzard's direct alternative to Old School RuneScape and Guild Wars 2. By which I mean it focuses on a permanent world with a fixed level cap and horizontal progression, rather than a cycle of endless level increases and reinvention. WoW Forever will avoid a seasonal gear treadmill where old achievements are rendered obsolete by a new expansion pack. Furthermore the level cap will be 60 permanently. It uses the original 2004 map of Azeroth as its foundation where developers can add brand-new content built specifically for the game’s fixed parameters. There have also been some graphical improvements for modern hardware.

For someone like me, WoW Forever provides an excellent new point of entry into the franchise rather than the other two iterations of the MMO that are currently available. Retail WoW, a game that has evolved over 20+ years, has too much baggage to overcome and an established playerbase that exist around endgame. WoW Classic, the pure 2004 nostalgia re-release, is the version I initially encountered 16 years ago (or as near as damn it) and therefore not the experience that I’m looking for. The other advantage of Wow Forever, is that it is a level playing field for both old and new players. Potentially a great way to experience the soul of the game but with the benefits and refinements inherent in modern MMO game design. Personally, I think it is a golden opportunity for me to try the game again. Hopefully the various changes, along with my more open minded approach, means that this time round I should have a more positive experience.

Let it suffice to say, today I bought the Skyborne Epic Pack of WoW Forever, which includes access to the beta, 30 days of game time, transmog sets, a couple of mounts and some other cosmetic items. I thought if I was going to give the game a serious try, I should spend some money to potentially add to the experience. I already had Battle.net installed so loading the game client was easy. Once that was done, I finally logged into the game for the first time in 16 years and created a new character. I purposely minimised the amount of research I did before hand, as I don’t want my experience to be determined by anything other than the free choices I make. Furthermore, I want those choices to be primarily driven by fun. I enjoyed immensely, creating my first character, a Dwarf Hunter. I also find naming my alts an amusing process. There is also a very nostalgic element to be back playing an MMO in beta testing.

WoW Forever Beta Test (1)

When I finally logged into WoW Forever, I spent a couple of hours playing through the starter zone and orientating myself within the game. Navigating around the UI was very straightforward and intuitive. There are plenty of tooltips and the game anticipates the sort of minor questions that can stump new player, unfamiliar with the genre. For example I dragged a newly acquired item of gear from my inventory to my character panel and the appropriate location for them was immediately highlighted. Such attention to refinement and detail is most satisfying. I quickly figured out my three default combat skills and determined the most effective way to use them. There were a few things I had to look up, such as re-centring the camera but by and large, I quickly adapted to this game. The only thing that wrong footed me was that I was expecting a lot more voice acting.

I intend to continue to writing about my experiences playing WoW Forever over the weeks to come. I’m sure many of my observations will be considered “old hat” by veteran WoW players but that’s not really my intended audience. I suspect that WoW Forever will attract a great deal of new players, who like me are having to navigate a game that comes with a great deal of pop culture baggage. I am also interested in the wider perspective of Blizzard’s new endeavour to see if it increases interest in the MMORPG genre in general. If WoW Forever proves a commercial success and manages to sustain a player base, will the publishers of existing MMOs consider renewed investment in their products? It is certainly too soon to talk about a renaissance in the genre but it seems an intriguing possibility. As ever, it’s a question of watch this space and see what the next 6 months bring.

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The Reincarnation of Peter Proud (1975)

College Professor Peter Proud (Michael Sarrazin) has a recurring dream about a man swimming on a lake late at night. A woman named Marcia (Margot Kidder) paddles a small boat out to meet him. As the man tries to climb aboard, Marcia hits him with an oar and he drowns. Perplexed and disturbed, Peter approaches Doctor Sam Goodman (Paul Hecht) who is conducting research into sleep at the College. He conducts several tests which prove that Peter’s experiences are not registering as dreams. The Doctor suggests that they’re hallucinations but Peter theorises that they may be memories of a past life. A chance viewing of a TV documentary about Massachusetts, triggers further memories, so Peter decides to go an investigate. He subsequently learns that the man in his visions is a former Tennis coach, Jeff Curtis, who died in the late 1940s under mysterious circumstances. Is Peter the reincarnation of this man? If so, didn’t he have a daughter, Ann (Jennifer O’Neil). Furthermore is Marcia, Ann’s mother, still alive?

College Professor Peter Proud (Michael Sarrazin) has a recurring dream about a man swimming on a lake late at night. A woman named Marcia (Margot Kidder) paddles a small boat out to meet him. As the man tries to climb aboard, Marcia hits him with an oar and he drowns. Perplexed and disturbed, Peter approaches Doctor Sam Goodman (Paul Hecht) who is conducting research into sleep at the College. He conducts several tests which prove that Peter’s experiences are not registering as dreams. The Doctor suggests that they’re hallucinations but Peter theorises that they may be memories of a past life. A chance viewing of a TV documentary about Massachusetts, triggers further memories, so Peter decides to go an investigate. He subsequently learns that the man in his visions is a former Tennis coach, Jeff Curtis, who died in the late 1940s under mysterious circumstances. Is Peter the reincarnation of this man? If so, didn’t he have a daughter, Ann (Jennifer O’Neil). Furthermore is Marcia, Ann’s mother, still alive?

One of the most noticeable changes that has occurred in mainstream cinema over the last 130 years, is the narrative pace, more simply known as pacing. Contemporary cinema can be somewhat hectic. In the case of The Reincarnation of Peter Proud, the direction by veteran film maker J. Lee Thompson, is deliberately languid. The story itself could have been an episode of the Twilight Zone. Yet the slow pacing and enigmatic unfolding of the story creates a somewhat dream like atmosphere which suits the film. The screenplay by Max Ehrlich, who adapted his own novel, leans heavily into the sexual culture and social morality of the mid-seventies and offers an interesting snapshot of liberal middle-class culture of that decade. It is also interesting to see how scientific community at the time was not unequivocally opposed to exploring the paranormal. Doctor Goodman is not immediately dismissive of Peter’s theories and encourages him to explore them.

There is a great score by Jerry Goldsmith which mixes his traditional up beat, light orchestral style from that time with various discordant electronic cues. The latter underpin the potentially supernatural plot elements and certainly give the story an off kilter atmosphere. Overall, The Reincarnation of Peter Proud is a film that focuses upon creating a mood and its enjoyment lies very much in the narrative journey. It is a tale of self discovery, tempered with a sense of inevitability. It does have some flaws, such as Margot Kidder’s age make-up and a plot that has unpleasant implications if you think too much about them. However, despite the laissez faire attitude of both Peter Proud and his former self, toward sexual encounters, there is a distinctly moral tone to the story’s resolution. In many respects it’s reminiscent of M. R. James and his established tropes of knowing when to “stop sticking your nose in” and academics who are the architects of their own demise.

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Star Trek Online: Restoring Episodes

Over the course of the last 16 years, the MMORPG Star Trek Online has changed greatly. What started as a disjointed, rushed game with unfinished systems and a lack of overall cohesion has now evolved into streamlined MMO with clearly defined systems and very strong narrative arcs. Let it suffice to say that STO makes very good use of its license and the intellectual property it is built upon. Although new content has been continuously added to STO over time and refinements are regularly rolled out, the developer’s have also removed content from the game in the past, that they feel is substandard or too dated in it presentation. Hence in October 2018 Cryptic took out the following eight missions from the game, with the proviso that they would be updated and replaced at a latter date. Until fairly recently, STO players had given up hope on this ever happening and the episodes being reinstated. Eight years is a long time.

Over the course of the last 16 years, the MMORPG Star Trek Online has changed greatly. What started as a disjointed, rushed game with unfinished systems and a lack of overall cohesion has now evolved into streamlined MMO with clearly defined systems and very strong narrative arcs. Let it suffice to say that STO makes very good use of its license and the intellectual property it is built upon. Although new content has been continuously added to STO over time and refinements are regularly rolled out, the developer’s have also removed content from the game in the past, that they feel is substandard or too dated in it presentation. Hence in October 2018 Cryptic took out the following eight missions from the game, with the proviso that they would be updated and replaced at a latter date. Until fairly recently, STO players had given up hope on this ever happening and the episodes being reinstated. Eight years is a long time.

These are the missions that were removed in October 2018:

Hide and Seek. Coded messages by an Undine infiltrator sent you to a distant nebula where enemies lie and wait.

Stop the Signal. The player is ordered to the Bomari System to find and destroy a Klingon listening post in the area.

The Kuvah'Magh. Ambassador Kas invited Miral Paris, who is said to be the Kuvah'Magh, as a mediator to a peace conference on Regulus IV. However, spurred by B'vat's propaganda, the talks are sabotaged by Klingons and their Orion mercenaries who believe Miral to be a false saviour. Although the talks have failed, Kas eventually assists the player in chasing B'vat away before he can abduct Miral Paris.

Treasure Trading Station. Starfleet has received a communication from a servant of one of the Klingon great noble houses. She claims to have vital information about the Klingon's war plans and she is willing to exchange that information for relocation to a planet out of the Empire's grasp.

Task Force Hippocrates. There are more reports than usual about Klingon and Gorn attacks along the border of Federation space. Starfleet has created a task force to patrol the area.

The Ultimate Klingon. After rescuing Julian Bashir from a Gorn ambush on his research lab in the Korvat System, the player has to investigate a genetic research facility on H'atoria and discovers Amar Singh creating genetically modified super warriors for the Klingon Empire.

City on the Edge of Never. After helping Captain Thelin of the U.S.S. Kirk against a Klingon ambush, he reports that Miral Paris, the supposed Kuvah'magh, was kidnapped by B'vat. The player follows him to the Gateway System, where B'vat takes Miral through the Guardian of Forever.

Past Imperfect. In Past Imperfect the player is transported to the past by the Guardian of Forever to defeat B'vat's schemes and preserve the present.

However, on 7th July 2026 Cryptic re-released The Kuvah'Magh, a completely revamped and remastered cross-faction version of the original episode. It combines elements of the original episode and The Ultimate Klingon. Then on September 22nd The City on the Edge of Never was re-released. This reimagining again included elements from the original episode along with plot elements from Past Imperfect. These two revised episodes include voice acting from Leonard Nimoy, Ethan Peck, Robert Picardo and Lisa LoCicero. Both have been expanded and have additional story elements introduced, covering some very interesting Star Trek lore. The role of Spock has been greatly expanded, with Cryptic repurposing some of Leonard Nimoy’s old dialogue and adding new material performed by actor Piotr Michael. His performance is very good as he has previously recreated the voice of Spock for the game Star Trek: Resurgence.

Both The Kuvah'Magh and The City on the Edge of Never are now revised and updated to the standard of all other existing episodes in STO. Both are enjoyable stories with lots of canonical references. At least the narrative arc now has a definitive ending for the Klingon antagonist B’vat. These sorts of things amuse fans greatly. It is also reassuring to see developer’s Cryptic honouring their original promise and finally reinstate content. Perhaps other long missing features may return to the game? In the meantime, 2026 has certainly proven to be a good year for Star Trek Online and the game appears to be in a strong position, especially after all TV iterations of the franchise have been cancelled after the recent Skydance acquisition of Paramount. It will be interesting to see Cryptic’s next roadmap for STO and what other developments are planned for the game. I personally always prefer new episodes rather than short term events. Perhaps the balance between the two will become more equitable in 2027.

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Gaming, MMORPG, Character Creation, LOTRO, Aion 2 Roger Edwards Gaming, MMORPG, Character Creation, LOTRO, Aion 2 Roger Edwards

Video Games and Character Creation

One of the things that I enjoy when playing a new video game is character customisation or character creation. I will spend hours trawling through settings, changing the most minute and consequential aspects of my avatars appearance. I am certain that there is a psychological aspect to this particular game mechanic and that it says something about you as a person. Are your creations shaped just by a need to look good in-game or is there more to it? Are they external manifestations of your sexual preferences or thoughts on body image. Do you treat them as characters from a book that exists in your mind. Do you aspire to recreate the likeness of people you know or admire? Do you strive to make your avatar look like you? Whatever the reasons, it would seem that character creation is something that a lot of gamers enjoy. Hence I am not alone in my borderline obsession. What you look like in-game is equally as important as your character’s name.

One of the things that I enjoy when playing a new video game is character customisation or character creation. I will spend hours trawling through settings, changing the most minute and consequential aspects of my avatars appearance. I am certain that there is a psychological aspect to this particular game mechanic and that it says something about you as a person. Are your creations shaped just by a need to look good in-game or is there more to it? Are they external manifestations of your sexual preferences or thoughts on body image. Do you treat them as characters from a book that exists in your mind. Do you aspire to recreate the likeness of people you know or admire? Do you strive to make your avatar look like you? Whatever the reasons, it would seem that character creation is something that a lot of gamers enjoy. Hence I am not alone in my borderline obsession. What you look like in-game is equally as important as your character’s name.

I recently created some new alts in an LOTRO, for test purposes. As time was off the essence, I just accepted the default character models that were offered with regard to class and race and it felt wrong to do so. So strong is my view that character creation is a fundamental aspect of a video game, that making no effort to do so felt like I was effectively “playing the game wrong”. Logically I was doing so but I couldn’t escape the way I felt. Conversely, I spent some time recently watching videos of the newly launched MMORPG, Aion 2 and the character creator in that game is outstanding and something I’d love to mess around with. Despite being a Korean game and having that androgynous aesthetic, there was scope to customise your avatar to a great degree and create a visually striking avatar. Equally you can go in the other direction and produce something that belongs in a Victorian freak show if you see fit. Again this highlights how character creation provides players with a means to standout.

However, despite my enjoyment of this game mechanic in video games, I am acutely aware of the inherent paradox that exists with it. All too often once you have have lovingly and painstakingly created your character, you then spend the majority of gameplay either viewing it from behind and slightly above, if its a third person perspective game. Or just looking at your hands if the game you’re playing has an old school first person perspective. If the game in question is an MMORPG or a multiplayer game, then at least other players can gaze in wonder at you creation. If it is a single player game, your beautiful avatar exists mainly for your own enjoyment in your own head and remains anonymous in on screen terms. You can change camera position in-game to address this, if such things are supported. However, combat usually demands a degree of situational awareness, hence a zoomed out field of view. Thus, you may only see your avatar during cutscenes, depending on how the game in question handles them.

It is ironic that gameplay can often be at odds with showcasing your character. Mind you, that is how it is in real life to. You can spend hours on your appearance but when you go out, you don’t really get to see yourself. However, video games have addressed this issue with the introduction of “photo mode”. In the past players had to rely on simple screen captures which often had limitations. Photo modes often provide a wealth of additional functionality. Not only can you pan around your avatar and zoom in close but you can change the focal distance, apply filters and remove any elements you do not like. All of which leads to another facet of gaming culture, the sharing of your screen captures. Again I think those trained in the study of the human mind and personality can have a field day analysing such material and what it says about us. Ultimately, if character creation wasn’t important to gaming, it would be replaced with something generic and arbitrary. The fact that it isn’t speaks volumes.

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The 25 Questions Food Tag

The 25 Questions Food Tag is a popular, light-hearted Q&A widely used by lifestyle and food bloggers. I discovered it while perusing the internet for a new questionnaire, as I’ve done a great deal of substantive writing of late and I wanted to tackle something a lot less involved. As ever, having read through the questions on offer, there is plenty of scope for some interesting answers and a modicum of levity. Food per se, is also a good subject to write about as eating is something we all do. This questionnaire has also made me consider whether writing about food is something I should do more often. Would there be an audience for sharing recipes, for example? I would say that’s “food for thought” but I won’t because puns are annoying. However, I digress. Here for your edifications and my blogging convenience, are my answers to “The 25 Questions Food Tag “.

The 25 Questions Food Tag is a popular, light-hearted Q&A widely used by lifestyle and food bloggers. I discovered it while perusing the internet for a new questionnaire, as I’ve done a great deal of substantive writing of late and I wanted to tackle something a lot less involved. As ever, having read through the questions on offer, there is plenty of scope for some interesting answers and a modicum of levity. Food per se, is also a good subject to write about as eating is something we all do. This questionnaire has also made me consider whether writing about food is something I should do more often. Would there be an audience for sharing recipes, for example? I would say that’s “food for thought” but I won’t because puns are annoying. However, I digress. Here for your edifications and my blogging convenience, are my answers to “The 25 Questions Food Tag “.

Favourite breakfast: A full English breakfast. However, my new dietary regime has put a stop to such things on a regular basis, so at present I mainly have eggs for breakfast.

Coffee or tea: Despite being British, I drink very little tea. I like black coffee in the morning but I am not a coffee zealot. Mainly because I don’t get much of a buzz from caffeine.

Favourite sandwich: Bacon and Brie with a little sriracha.

Soup or salad: If these are starters, then I’ll choose the soup. I tend to add additional meat, cheese or eggs to my salads which negates their alleged benefits

Favourite cuisine: Italian, although I am happy to try cuisine from over the world.

Do you cook at home: Mrs P or myself cook most days. Air fryers and combi ovens make it very easy these days.

Where do you grocery shop: We shop locally at the Co-op and Marks & Spencers. We then do a more substantive shop at Sainsbury’s a couple of times a month, which is a 30 minute drive away.

Chain restaurants: I have no prejudice against chain restaurants. When dining out we decide according to our circumstances and needs. Sometimes something quick and convenient is required. On other occasions if we are going out for the evening, then we’ll go somewhere more sophisticated.

Favourite restaurant: For me it’s a toss up between Cacio e Pepe in Sidcup or the Shampan in Welling.

Favourite food movie: Good Burger. “Welcome to Good Burger, home of the Good Burger. Can I take your order?”

Favourite snack: Nuts

Favourite food blogs: Not found one yet, although I haven’t really been looking.

Tastiest food memory: In 2022, I order the seafood platter for two at the Crab and Lobster Inn at Bembridge on the Isle of White. It was an utter delight, with some of the best prepared shellfish I’ve ever had.

Kitchen essentials: Black Pepper, salt, Paprika, Ground Cumin, Garlic Powder, Garam Masala, Cayenne Pepper and mixed herbs are a few that come to mind.

Kitchen gadget dream: I would like to fill my counter top with Ninja gadgets.

Who taught you to cook: Both of my parents, who were keen cooks. As an adult, I’ve always been happy to experiment and learn for myself.

Signature dish: Salmon and leak risotto. Has optional asparagus.

Guilty food pleasure: I like a post pub Kebab.

A surprising food fact: I don’t like many green vegetables, such as sprouts, broccoli or runner beans. I do like spinach though. I find the darker the shade of green the bitter the taste.

Cilantro debate: Coriander? I have no issue with it.

Weirdest food combination you actually like: I have a liking for lime pickle and will have it outside of Indian cuisine. It compliments cold meat in sandwiches.

Food you hated as a child that you love now: Olives, White Bait and mushrooms.

Sweet or savoury: Both. Binary choices are often unnecessary.

Midnight snack of choice: Until recently, it would usually be a sandwich. Easy and convenient. Now I tend to make a quick bowl of noodles.

The ultimate last meal: Baked Camembert for starter. Roast Beef with roast potatoes and parsnips, carrots, Yorkshire pudding, thick gravy with a hint of horseradish. Accompanied with a bottle of Pinot Noir. Something light and palette cleansing for desert such as Lemon Torte.

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PC Housekeeping and System Maintenance

Until fairly recently, I have maintained a somewhat casual approach to the system maintenance of my PC. “Casual” in this context is a subjective term. What I consider to be “casual” others may think to be robust or even rigorous. But I digress. I regularly undertake minor housekeeping such a clearing my web browser data, removing temporary or unwanted files and updating software. I also make sure that only essential services and programs start when I turn on my PC. I keep an orderly desktop and an intuitive filing system. However, I do very little with respect to maintaining the hardware inside my PC. I clean inside the case a couple of times a year and ensure that the fans are free from dust contamination but that’s about it. I have no idea if the installed RAM is running optimally or whether the processor is operating within the appropriate heat threshold. Does the thermal paste between it and the heat sink need replacing? Are all the cores enabled?

Until fairly recently, I have maintained a somewhat casual approach to the system maintenance of my PC. “Casual” in this context is a subjective term. What I consider to be “casual” others may think to be robust or even rigorous. But I digress. I regularly undertake minor housekeeping such a clearing my web browser data, removing temporary or unwanted files and updating software. I also make sure that only essential services and programs start when I turn on my PC. I keep an orderly desktop and an intuitive filing system. However, I do very little with respect to maintaining the hardware inside my PC. I clean inside the case a couple of times a year and ensure that the fans are free from dust contamination but that’s about it. I have no idea if the installed RAM is running optimally or whether the processor is operating within the appropriate heat threshold. Does the thermal paste between it and the heat sink need replacing? Are all the cores enabled?

This all changed when I recently discovers the utility HWiNFO 64. It provides comprehensive hardware analysis, monitoring and reporting for Windows and DOS. I was initially looking for a simple tool to identify what components I had installed in my PC. Something like CPU-Z or Speccy. Instead I found a far more in-depth and comprehensive tool, that despite the amount of data it collates, is very easy to navigate and use. Furthermore, the software is used by NASA which adds to its credibility. After such a ringing endorsement, it would have been rude of me not to try it out, so I installed it and was subsequently fascinated by the results. Not only did is generate a ton of information regarding my PC build build, it also provides live data regarding memory usage and performance, along with the temperature of very device installed. All of which can be conveniently exported to file in a wide selection of formats.

The summary of data generated by HWiNFO 64 is fairly straightforward to understand and any problems are easily identified by a “traffic lights” system of colour coding. However, the exported data logs are another issue, simply due to the volume of information. I found that the most expedient means to analyse these was to export the file to ChatGPT. It can interpret such information quickly and efficiently and then render it into terms that the lay person can understand. Any issues can be highlighted and more importantly put into context. A minor anomaly in the data does not necessarily mean that your PC is on the point of a catastrophic failure. Instead the information provides an excellent opportunity for some proactive house keeping. If your GPU is not performing optimally, it may simply be remedied by checking the fans for dust and ensuring that they’re running smoothly. You may also wish to tidy your internal cabling and ensure adequate airflow.

Returning to the matter of my previously mentioned casual approach to the system maintenance, I suspect that this has been historically driven by the disposable nature of PC hardware these days. If my mouse, keyboard or some other peripheral breaks, I just replace it. A similar policy is extended to more significant hardware. If my GPU failed or was being problematic, it would be similarly replaced. However, I think that mindset is now being severely curtailed by the ongoing rise in the cost of PC hardware. GPUs and RAM have increased in price by around 400% over the last couple of years. Hence, a policy of good housekeeping and maintenance has become far more important. For me, HWiNFO 64 is now an integral tool in that process. I am happy to report that ChatGPT’s verdict on my PC is that it’s doing fine and operating within optimal parameters. Therefore, I would encourage others to undertake some PC housekeeping and check your hardware because it may well save your some money in the long term.

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Flak Simulator

I was playing Battlefield 6 recently and was experimenting with the mortar. If you stick with it and take some time to become familiar with its foibles, it can be an effective weapon. It can suppress the enemy, destroy equipment and provide useful cover for your own team. I remember thinking “I wonder if artillery could sustain a game on its own”. Artillery is an interesting feature in Hell Let Loose, although it is a little more complex in its game mechanics. I believe artillery is also available in Wardogs. I therefore spent a while looking online to see if there was a dedicated artillery simulator available or at least a game where it was a key feature. There nearest thing I found was Iron Nest, a dieselpunk heavy artillery game which looks interesting but isn’t quite what I seek. So I parked this idea and moved. Tonight, while perusing YouTube, I stumble across a teaser trailer for a game called Flak Simulator, currently under development by Horseman Interactive. It appears to be exactly what I am looking for.

I was playing Battlefield 6 recently and was experimenting with the mortar. If you stick with it and take some time to become familiar with its foibles, it can be an effective weapon. It can suppress the enemy, destroy equipment and provide useful cover for your own team. I remember thinking “I wonder if artillery could sustain a game on its own”. Artillery is an interesting feature in Hell Let Loose, although it is a little more complex in its game mechanics. I believe artillery is also available in Wardogs. I therefore spent a while looking online to see if there was a dedicated artillery simulator available or at least a game where it was a key feature. There nearest thing I found was Iron Nest, a dieselpunk heavy artillery game which looks interesting but isn’t quite what I seek. So I parked this idea and moved. Tonight, while perusing YouTube, I stumble across a teaser trailer for a game called Flak Simulator, currently under development by Horseman Interactive. It appears to be exactly what I am looking for.

Flak Simulator is a first person, five player co-op game, in which you are the crew of a German 88mm anti-aircraft gun in World War II. Players have to spot enemy aircraft, call out the range, traverse and elevate the gun, set the fuses on the shells, load the gun and then fire. Depending on where the shell explodes in relation to the aircraft, the process has to be adjusted and then repeated. Now I don’t usually like co-op games by default, although I have found some unusual ones in the past that have proven enjoyable. Friday the 13th: The Game is a good example. I also really liked playing Air Warrior, many years ago. Especially when you had to crew a B-17 bomber. That required all the gun positions within the plane to work collaboratively against enemy aircraft and it was most satisfying when a team worked well together. I hope that is the sort of experience Flak Simulator can offer and if it can’t, then there is a single player mode with bots covering the other roles.

I suspect that Flak Simulator is the sort of game that requires attention to detail and the precise implementation of data, rather than just twitch gaming and fast reactions. Furthermore, I hope it attracts the sort of players who like to communicate effectively with their team mates. If that is the case, then this game is something that immediately appeals to me, because we don’t see those sorts of game mechanics enough in modern games. Plus who doesn’t want to fire one of the most iconic weapons from the second world war. Hence I have already added this game to my wish list and will keep an eye out for updates regarding the games ongoing development. I may even participate in its scheduled early access, which is something that I seldom do. I may even allow myself to get just a little bit excited because it has been a long time since I have felt that way about a video game. I find it quite reassuring that a developer has decided to do something quite different and niche.

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Finding the Right Video Editor

Last year, when I was looking for some suitable video editing software, I found that people would often recommended DaVinci Resolve. It is indeed an outstanding tool but totally beyond my needs. It is also a beast to run and occupies a substantial percentage of real estate on your SSD, so I dismissed this option for practical reasons. Let it suffice to say that finding a suitable product that met my requirements was quite difficult. Video editors often seem to be either quick and easy tools for clipping content on the fly, such as Bandicut (which is great for exactly that purpose) or huge, professional quality behemoths, used by people who work in the appropriate industry. DaVinci Resolve is a textbook example of this. It begs the question what products occupy the middle ground, assuming they exist.

Last year, when I was looking for some suitable video editing software, I found that people would often recommended DaVinci Resolve. It is indeed an outstanding tool but totally beyond my needs. It is also a beast to run and occupies a substantial percentage of real estate on your SSD, so I dismissed this option for practical reasons. Let it suffice to say that finding a suitable product that met my requirements was quite difficult. Video editors often seem to be either quick and easy tools for clipping content on the fly, such as Bandicut (which is great for exactly that purpose) or huge, professional quality behemoths, used by people who work in the appropriate industry. DaVinci Resolve is a textbook example of this. It begs the question what products occupy the middle ground, assuming they exist.

Hence, I spent some time in spring 2025, reading reviews and trying to find suitable software that would allow me to edit video according to my straight forward requirements. I wanted to edit videos, splice different recordings together and add a narration track. Once these things were done, I also needed to add branding to the video. Hardly complex requirements. These were things I had done regularly in the past, when editing an audio podcast. Hence what I was effectively looking for was a video editor equivalent of the Audacity audio editor.

After some research I finally settled for Corel VideoStudio 2023, which allowed me to do all the things I required and was reasonably priced. It wasn’t excessively complicated for a video editor and I managed to produce a handful of videos that I deemed acceptable, two of which are still on YouTube. However, later in the year I replaced both of my monitors and started gaming in 2K. The logo videos I made for branding my proposed YouTube content, were 1920x1080 resolution. This created an issue when adding them to video footage of 2560x1440 resolution. Corel VideoStudio 2023 could ultimately handle this problem but it didn’t do it automatically. Upscaling had to be done manually, adding another layer of complexity to a process I was far from expert at.

I ended up switching to another video editor, Movavi Video Suite 2026. At first glance this package suited my needs exactly and any upscaling required when editing was dealt with seamlessly. However, my change in monitors presented another problem with regard to video editing. The new monitors were HDR compatible, so a lot of the video content that I captured was subject to native HDR support or Windows Auto HDR. Unfortunately Movavi Video Suite 2026 didn’t support HDR, resulting in washed out colours and a video material that wasn’t suitable for YouTube. Fortunately, I had only bought a one year subscription for Movavi Video Suite 2026, so after its deficiencies were identified, I had no compunction abandoning it.

My aspirations to create regular YouTube videos were subsequently revised over the course of 2025. I determined that I was capable of making gaming related videos but the process was too labour intensive, compared to writing long form blog posts. So I sidelined this endeavour. However, I have recently returned to video editing via another project. I have decided to record and document the progress of my video game, text-to-voice “experiment”. I am also toying with the idea of recording a podcast in video format and thus having both a video and audio version available. Hence, once again I found myself looking for a suitable video editing program.

Fortunately, a year on from my last foray into this field, I now subscribe to ChatGPT and it is a very useful tool when it comes to identifying suitable products. After writing a lengthy prompt, explaining exactly what my needs are and the fact that I didn’t want to subscribe, I received a very comprehensive response. As a result I purchased MAGIX Video Pro X16 for a ridiculously low price. Although this version of the software is two years old, it is more than adequate for my needs. Furthermore, the UI layout is functional rather than excessively busy, as so much modern software seems to be. I have a few minor gripes about the way the software imposes it “method” on your production process. However, I’ve managed to figure the software out. It does what I need and does it well.

Finding the right tool for the job has become a lot easier these days. There are product reviews everywhere online and customer comments can sometimes prove useful, once you’ve filtered out those which serve no valid purpose (“I didn’t like the font”). AI’s are very good at collating and assessing all this data, so you can eventually determine what is the right product for you. I do think there is a gap in the video editing software market. Tools tend to be simple and specific to particular tasks, such as clipping content, converting or remuxing. Or they are huge, complex packages that require intense training before use. I still think there isn’t a video editor that is equivalent to the Audacity audio editor and there really needs to be. Something functional, intuitive and scalable. In the meantime, let’s see how I get on with MAGIX Video Pro X16. The results will be on my YouTube channel.

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LOTRO and AMD Neural Rendering

I recently tried to use DLSS 5 Manager with the MMORPG, The Lord of the Rings Online. Unfortunately, things didn’t work out. Today I undertook a similar experiment with AMD Neural Rendering, which is a broadly comparable product. Both utilities use 3D-Guided Neural Rendering, an AI technology that alters how lighting, reflections, and textures look in a game. Instead of just upscaling the image like older versions, DLSS 5 uses an AI network to instantly "re-render" lighting and material responses over the game's layout, achieving photorealistic details that would normally negatively impact a graphics card's performance. Or to put it in less fancy terms, the game graphics are enhanced and modified, although it is highly subjective as to whether the end results are an improvement. However, as a game such as LOTRO is unlikely to ever receive a major graphical overhaul, tools such as these are the nearest players will get to revised graphics.

I recently tried to use DLSS 5 Manager with the MMORPG, The Lord of the Rings Online. Unfortunately, things didn’t work out. Today I undertook a similar experiment with AMD Neural Rendering, which is a broadly comparable product. Both utilities use 3D-Guided Neural Rendering, an AI technology that alters how lighting, reflections, and textures look in a game. Instead of just upscaling the image like older versions, DLSS 5 uses an AI network to instantly "re-render" lighting and material responses over the game's layout, achieving photorealistic details that would normally negatively impact a graphics card's performance. Or to put it in less fancy terms, the game graphics are enhanced and modified, although it is highly subjective as to whether the end results are an improvement. However, as a game such as LOTRO is unlikely to ever receive a major graphical overhaul, tools such as these are the nearest players will get to revised graphics.

As I have an AMD Radeon RX 66550 XT GPU with 8GB VRAM, I was hoping for a better outcome than last time. The latest release of AMD Neural Rendering now supports the RX 6000, 7000 and 9000 series of graphics cards. AMD NR uses either ReShade or OptiScaler as a middleware tool to intercept and replaces in-game upscaling and frame generation technologies. Initially I used ReShade as a conduit as I’ve used this before with LOTRO for simple colour and image sharpness enhancements. AMD NR uses the latest version of ReShade with full add-on support but this version is problematic with LOTRO. The workaround is to rename the installed dxgi.dll file to d3d11.dll, which neatly solves the problem. Upon logging into LOTRO I was able press the “Home” key and access the ReShade menu, which now has a Neural Rendering tab. You can make changes to your graphics here and toggle them on an off. I initially tried to use OptiScaler to utilise AMD NR but it continuously failed.

I spent several hours tinkering with the settings in conjunction with information from various subreddits and YouTube videos. ChatGPT is also very useful in summarising the details of other peoples experiments and making suggestions. It is wise when making tests to make slow, incremental graphical changes, rather than just turning every setting on and up to 11 to see what happens. It is also worth noting that in the case of LOTRO, the games’ in-built anti-aliasing setting has to be turned off for AMD NR to work. There are some “beta” graphical presets included in the latest build of AMD NR, so I chose cinematic for the aesthetic look it provisionally offers. Let it suffice to say that technically speaking, my GPU can run AMD NR and there were noticeable changes in the games graphics. Character models had a greater sense of solidity and faces had more detail. The environment also displayed greater clarity and depth. Again, whether the results are too your personal liking is subjective.

However, the success of my playing around with AMD NR has to be put in a wider context. The graphical “improvements” were only really viable when my in-game character was standing still. Any sort of motion such as walking, running or your alt breathing, caused ghosting and image trails. My GPU just couldn’t handle the task in hand to a degree that was viable for conventional gameplay. Even lowering the screen resolution yielded only a modest performance improvement. Hence it is clear that you need a robust and recent GPU to use either of these two utilities effectively. I would have liked to have played LOTRO with these graphical “enhancements” enabled, to see if it improved my enjoyment of the game. Sadly that wasn’t to be and I do not feel disposed to replace my GPU just to accommodate this experiment. In the meantime I shall continue to watch other peoples experiments on YouTube and see if future releases of AMD NR provide any improvements on older GPUs such as mine.

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Movie, Fall, Scott Mann, Unrated Edition Roger Edwards Movie, Fall, Scott Mann, Unrated Edition Roger Edwards

Fall (2022)

Becky Connor (Grace Caroline Currey) and Shiloh Hunter (Virginia Gardner) undertake a mountain expedition alongside Becky's spouse, Dan (Mason Gooding). After being startled by a bat Dan falls to his death. Twelve months later, Becky has abandoned climbing, withdrawn from family and friends and is contemplating suicide. Her father, James (Jeffrey Dean Morgan), believes that Dan would not want her grieving endlessly but Becky is not willing to listen. On the first anniversary of Dan’s death, Shiloh ask Becky to climb a decommissioned 2,000-foot television transmission tower located in the Mojave desert, prior to its scheduled demolition. Shiloh suggests that Becky release Dan's ashes from the summit as means of gaining closure. Although hesitant, Becky agrees with the plan and travels with Shiloh to the desert. Following an arduous ascent, the two friends reach the tower’s summit and celebrate. However, their decent comes to a halt, when the corroded ladder breaks free from the tower, leaving them stranded and out of communication with anyone who can help.

Becky Connor (Grace Caroline Currey) and Shiloh Hunter (Virginia Gardner) undertake a mountain expedition alongside Becky's spouse, Dan (Mason Gooding). After being startled by a bat Dan falls to his death. Twelve months later, Becky has abandoned climbing, withdrawn from family and friends and is contemplating suicide. Her father, James (Jeffrey Dean Morgan), believes that Dan would not want her grieving endlessly but Becky is not willing to listen. On the first anniversary of Dan’s death, Shiloh ask Becky to climb a decommissioned 2,000-foot television transmission tower located in the Mojave desert, prior to its scheduled demolition. Shiloh suggests that Becky release Dan's ashes from the summit as means of gaining closure. Although hesitant, Becky agrees with the plan and travels with Shiloh to the desert. Following an arduous ascent, the two friends reach the tower’s summit and celebrate. However, their decent comes to a halt, when the corroded ladder breaks free from the tower, leaving them stranded and out of communication with anyone who can help.

Sometimes a succinct and uncomplicated high-concept movie can make its point, entertain and achieve commercial success. This what Fall does to the letter. It clearly sets out its stall, telling audiences everything it needs to know about the plot and the two main characters within the first 20 minutes of its 105 minute running time. The plot is straightforward and sufficiently credible to hook the audience and hold their attention. Then round about the 40 minute mark it creates the required jeopardy for the protagonists and keeps the tension going for the next hour. The film makes no bones about the fact that its capitalises on viewers fear of heights but it invokes the phobia well. Surprisingly, digital effects are used sparing, with the director favouring practical solutions. Hence Fall manages to maintain a tangible sense acrophobia and induces vertigo for those susceptible to it. Furthermore, the film does not out stay its welcome. Something many contemporary films should learn.

Director Scott Mann, who also wrote the screenplay along with Jonathan Frank, keeps the drama clearly focused on the two leads while maintaining the tension. Both Grace Caroline Currey and Virginia Gardner give credible and measured performances and the characters are likeable. This is a pleasant surprise as Millennials are seldom depicted in a positive manner in current mainstream cinema. There are some thematic nods to the pressure of social media and the screenplay handles the subject of bereavement honestly. The film is bookended by a cameo role by Jeffrey Dean Morgan giving Fall a clear narrative arc. The production values are good for a modestly budget film. All of which makes for a very targetted and efficient film. The audience are given exactly the experience that the marketing has promised. Although there is an interesting caveat to that last point.

Fall Virginia Gardner

Fall was produced by Tea Shop Productions and Capstone Pictures. Upon completion of the production Lionsgate Films acquired the distributions rights. Test screening performed well but the films dialogue with over 30 uses of the word “fuck” was considered a financial liability, as it would receive an R rating. Hence the director was required to re-edit the film. As reshooting would be expensive and delay the release of the film, Scott Mann used his own tech company Flawless to re dub the actors and digitally alter there faces to lip-sync with the alternative dialogue. The alterations met the requirements for a PG-13 rating and the film subsequently became available to a wider audience. Hence a production of $3 million made $28 million globally. This commercial success and subsequent wider exposure via Netflix has resulted in two sequels being produced simultaneously. Whether Fall lends itself to a franchise is debatable, however as a stand-alone film it is very entertaining.

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Upgrading LOTRO

The core game code and engine for the MMORPG, The Lord of the Rings Online, is about 24 years old. LOTRO began originally as Middle-earth Online, developed by Sierra On-Line in 1998. Turbine took over full development of the project in 2003/2004 when their parent company, Vivendi Universal Games, acquired Sierra. The content that had already been developed by Sierra was abandoned and Turbine created a new game using structural elements such as the UI and game engine from their previous release Asheron’s Call 2 from 2002. The Lord of the Rings Online: Shadows of Angmar was officially released in April 2007. Hence, the active public release code is 19 years old. Despite continuous expansion and updates, along with a recent migration to 64-bit architecture, the foundations of LOTRO retains a nearly twenty year old legacy framework. This frequently contributes to modern technical hurdles and engine constraints.

Middle-earth Online Developed by Sierra On-line. Circa 1998

The core game code and engine for the MMORPG, The Lord of the Rings Online, is about 24 years old. LOTRO began originally as Middle-earth Online, developed by Sierra On-Line in 1998. Turbine took over full development of the project in 2003/2004 when their parent company, Vivendi Universal Games, acquired Sierra. The content that had already been developed by Sierra was abandoned and Turbine created a new game using structural elements such as the UI and game engine from their previous release Asheron’s Call 2 from 2002. The Lord of the Rings Online: Shadows of Angmar was officially released in April 2007. Hence, the active public release code is 19 years old. Despite continuous expansion and updates, along with a recent migration to 64-bit architecture, the foundations of LOTRO retains a nearly twenty year old legacy framework. This frequently contributes to modern technical hurdles and engine constraints.

The current developers, Standing Stone Games, try their best to improve the game within limited parameters. There is allegedly, a knowledge gap created by staff churn over the decades. There have been graphical improvements to textures, draw distances and revised character models released over the years. However, these are seldom transformative. Furthermore, a lot of players are very attached to their avatar’s character models and paradoxically have pushed back against changes to them. Hence there is a toggle switch in the game settings menu allowing players to turn off the upgraded models if they choose. However, apart from this foible of some players, there is a growing consensus that LOTRO is looking somewhat old. Hence some players have embarked upon projects to see if they can improve aspects of the game themselves.

The most immediate means by which players can alter LOTRO is via the Lua plugin system. It is strictly a UI modification and display framework and plugins are primarily read-only visualisation and quality-of-life tools. Although these are useful, they have clear limitations. They can customise UI Elements, read basic character data, parse log outputs and manage some in game tasks. Lua plugins cannot automate such processes as casting skills, moving your character, targetting enemies or clicking UI buttons for you. Nor can they directly read the exact 3D coordinates of objects, map terrain or locate nearby enemies that aren’t targeted. Plugins cannot access your hard drive files outside of their own saved settings folder or send/receive data over the internet. They also cannot modify or remove hardcoded core elements of the game’s native UI; they can only hide them or draw new windows on top of them.

LOTRO running with ReShade and AMD Radeon Image Sharpening

Similarly ReShade, a generic post-processing injector for video games that modifies visual aesthetics in real-time, can make some changes to LOTRO. Such as adding modern graphical effects like ambient occlusion, depth of field, colour correction, sharpening, and chromatic aberration to games that lack native support. However, these are essentially cosmetic and are just enhancing or augmenting aesthetic visual elements in LOTRO. They are not replacing or significantly upgrading any of the fundamental visual components of the game. I used ReShade and it sharpens the image and improves the colour palette but LOTRO still looks like LOTRO. To make substantive visual changes you need to use other tools and some of these find themselves in a grey area where they could potentially break the games terms of service.

I recently wrote about trying to use DLSS 5 Manager which is an intelligent utility and one-click mod installer that injects and manages NVIDIA’s DLSS 5 neural rendering, ReShade, and OptiScaler into PC games. It was an interesting experiment but failed because I have an AMD GPU. However, it would appear that there are other ongoing, open source graphics projects under development. Both LOTRO Cinematic Freecam and LOTRO Palantir Edition look very interesting. These projects seek to provide such benefits as an increased draw distance (thus reduce pop-in) and adding a “freecam” so players can move beyond the current limitations of the in-game screen capture system. Another interesting project AMD Neural Rendering which seeks to broadly replicate what DLSS 5 Manager does but for AMD GPUs. However, its limited to the RX 7000 and 9000 series at present. Because a lot of these projects use file injection, hooking and memory manipulation they can breach the multiplayer game TOS and put your account at risk.

LOTRO with DLSS 5 Manager. Elladan and Elrohir

Not all of the various tools and projects associated with improving or upgrading LOTRO are focused on the MMOs visuals. There are several text-to-speech narrators in development, such as Khazad Voice TTS, which is designed to narrate NPC dialogue which is currently just presented as plain text. These sorts of tools rely on capturing the text from the screen, parsing it through OCR software to extract the words and narrating it via text-to-speech. I couldn’t get Khazad Voice TTS to work due to my two monitor set up which confounded the capture process. Hence I have started developing my own, Project Questa. I have made progress but tools such as these along with the visual enhancements are only addressing symptoms, rather than the root cause. LOTRO is just old. Plus, even the best AI voice generation is no substitute for good voice acting.

Everything that I’ve listed above is ultimately a Band-Aid for LOTRO. The issues with the games graphics, its performance and future longevity all arise from the fact that its running on code, architecture and overall game design standards from twenty four years ago. I would love to see LOTRO keep going for another 20 years but if that is to happen the game needs a major game engine overhaul. It has already been pointed out by Daybreak CEO Ji Ham, that the cost of a full remaster would be over $30 million and as such is not financially viable. Furthermore, a console version is dependent on a full remaster, so that too has been taken off the table as an option. Hence, I see a lot of these independent projects getting a lot more traction overtime, because there will simply be no other means of improving LOTRO. Some players may still like the classic look but as PC hardware advances, running this ageing MMO may become a lot harder.

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The Celebrity Traitors

Whenever certain TV shows gain popularity and become internet talking points, it simultaneously piques my interest while also invoking my scepticism. Popularity is not always indicative of quality. I can think of numerous UK TV shows that attract big audiences that do not appeal to me whatsoever. However, sometimes it can be enjoyable to watch something that is in the public eye and to participate in the “buzz” associated with that show. I watch Strictly Come Dancing each year for this reason and because watching people learn a skill is entertaining. However, this post is about another show. Namely The Celebrity Traitors which has just begun its second season on the BBC.

Whenever certain TV shows gain popularity and become internet talking points, it simultaneously piques my interest while also invoking my scepticism. Popularity is not always indicative of quality. I can think of numerous UK TV shows that attract big audiences that do not appeal to me whatsoever. However, sometimes it can be enjoyable to watch something that is in the public eye and to participate in the “buzz” associated with that show. I watch Strictly Come Dancing each year for this reason and because watching people learn a skill is entertaining. However, this post is about another show. Namely The Celebrity Traitors which has just begun its second season on the BBC.

The Traitors is a British reality television series broadcast on BBC One, based on the Dutch series De Verraders. The show features a group of contestants participating in a social deduction game, set in the Ardross Castle Estate in Scotland. During the course of the game, several contestants are secretly appointed "Traitors" and must work together to eliminate the other contestants to win a grand prize. The remaining contestants, the "Faithful", are tasked with discovering and banishing the Traitors by a round table vote. Since 2022, there have been for seasons of the show, featuring members of the public and a “celebrity” version. Viewer audiences can reach up to 15 million, making it one of the most popular shows on UK TV.

I’ve not watched any of the previous seasons but have I decided to give The Celebrity Traitors a go, mainly because I was somewhat fed up with the amount of column inches the show gets in the press, when it is on. It also tends to monopolises my social media timeline, so I decided to see exactly what the fuss was all about. The show is also something that Mrs P and I can watch together. I also find the actor Richard E. Grant very entertaining so as he is a contestant this year, that pretty much clinched the deal. Last night, we caught up with the first two episodes and I must admit I was entertained and had plenty to say about the show. However, not necessarily for the same reasons as everyone else.

Before I begin, here are all the celebrities taking part in the current show. Some of the names I know, others mean nothing to me (or Midge Ure). Bella Ramsey (Actor), Hannah Fry (Broadcaster & mathematician), James Acaster (Comedian), James Blunt (Singer-songwriter), Jerry Hall (Model & Actor), Joanne McNally (Comedian), Joe Lycett (Comedian), Julie Hesmondhalgh (Actor), Leigh-Anne Pinnock (Singer-songwriter), Maya Jama (Broadcaster), Michael Sheen (Actor), Miranda Hart (Actress & comedian), Myha'la (Actor), Richard E. Grant (Actor), Rob Beckett (Comedian), Romesh Ranganathan (Comedian), Ross Kemp (Actor), Sebastian Croft (Singer & actor), Amol Rajan (Journalist & broadcaster), King Kenny (Content Creator) and Sharon Rooney (Actor).

The premise for this show is essentially a cross between a Victorian era parlour game and the video game Among Us. Once the respective roles of “traitors” and “faithful” have been assigned it is a question of observing contestants behaviour and interactions with others and then determine through deductive reasoning, which faction they belong to. Logically at the start of the game when there are 21 contestants, there is very little information or discernable facts to go on. Hence it doesn’t take long to most people to lapse into baseless speculation, erroneous assumptions and paranoia. Was a friendly pat on the back a death mark, a signal between two people or simply a friendly pat on the back. Therein lies the appeal of the show. You get to watch celebrities think that their Hercule Poirot and make poor choices based on their own personal biases.

One example of this was Mathematician Hannah Fry noticing that Actress and Singer Leigh-Anne Pinnock was applying make-up at the end of the evening when contestants were about to return to their respective apartments. “Why would she do that” Dr Fry surmised. “Unless she had an assignation with the other traitors” was the deduction. It was wrong of course and the person in question was simply an individual who constantly adjusts their make-up out of habit. The person who observed this obviously has a less rigorous make-up regime. But it was fascinating to see how humans in the absence of data, will happily seek to find some, regardless of whether it is there or not. Similarly, actor Ross Kemp became increasingly paranoid about someone rubbing his arm and on another occasion, placing of a hat upon his head during one of the games challenges. Had he been marked, or would those who saw these thing happen consider it as a cover signal?

However, the highlight of the first two episodes was the wonderfully unpredictable, Richard E. Grant. He desperately wanted to be a “traitor” at the beginning of the show, as it is by far the better role for an actor. He was subsequently picked. Immediately afterwards, when the contestants had gathered for the first time after being assigned role, when he was asked casually whether he was a “traitor” by Joe Lycett, he emphatically said yes. Had he made a schoolboy error and given the game away, or was this some sort of cunning triple bluff like the plot of Alistair MacLeans Where Eagles Dare? His statement did initially arise a lot of suspicion, as you would expect, yet it did subsequently polarise opinion in the wider group. Some discounted it as a joke, others a ploy, while a few were simply discombobulated by the remark. It was a bold tactic. However, he may still be voted off as a result of his strategy.

In the absence of any correctly observed and verifiable information, the logical position at the first round table (where the contestants try and vote someone off who they suspect is a traitor), is to simply state “there is insufficient data”. You’d probably get a better result by tossing a coin or crunching the numbers, than pursuing bogus lines of investigation. At present, there are 6 comedians and 10 actors out of the group of 21 contestants. Hence it statistically more likely that the “traitors” will be found within those groups. However, taking such an analytical approach to the problem doesn’t make for dramatic entertainment. Furthermore, very few people are capable of thinking in purely logical terms, even the academics. Human frailty wins every time. Hence we had a debate based on spurious facts and poorly conceived theories.

So after a crash course, I can see the overall appeal of The Celebrity Traitors. It is in the drama arising from contestants speculation, from the curious alliances that seem to form and the banter from the comedians and some of the more charismatic contestants. I was certainly entertained. Also, another selling point is the lively debate that happens online after each episode. It is fun to be part of a “cultural event”. Can we learn anything from the show? Yes. If the UK ever becomes a police state, this is how your friends, family and peers would turn on you and send you to the Gulag, or worse. All based on speculation and paranoia. Can the show be improved in any way? Yes but not legally. I personally would like to see the use of scopolamine and beating confessions out of people with a telephone directory but I suspect that may deter contestants from signing up. It is also why I don’t work in television. In meantime let’s see what happens in next week’s show.

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Baggins Book Bazaar

I come from a generation whose primary source of entertainment was not TV, video games or the internet. It was instead reading books. As a child, if I were to ever go on a lengthy car journey, the go to form of in car entertainment would be to bring a book. I don’t want to cover old ground, as I have written about this in the past but I cannot stress how important the local library was during the seventies. Not just for me but my entire family. We would all go, take out multiple books and read them over the following weeks until we had to return them. Books, were a feature of our home and those of my peers. When we finally sold my parents home a few years ago, the most notable and striking aspect of the house clearance was filling 16 substantial boxes with books and trying to find a suitable charitable outlet to take them. Both my parents collections of books, built up over a lifetime. It was a striking statement upon the significance of books in the past and how they are considered nowadays.

I come from a generation whose primary source of entertainment was not TV, video games or the internet. It was instead reading books. As a child, if I were to ever go on a lengthy car journey, the go to form of in car entertainment would be to bring a book. I don’t want to cover old ground, as I have written about this in the past but I cannot stress how important the local library was during the seventies. Not just for me but my entire family. We would all go, take out multiple books and read them over the following weeks until we had to return them. Books, were a feature of our home and those of my peers. When we finally sold my parents home a few years ago, the most notable and striking aspect of the house clearance was filling 16 substantial boxes with books and trying to find a suitable charitable outlet to take them. Both my parents collections of books, built up over a lifetime. It was a striking statement upon the significance of books in the past and how they are considered nowadays.

Hence it should be clear to the causal reader of this post, that I have a strong, emotional, psychological and cultural affinity with the printed word. A book is more than just a collection of bound pages that hold information or a tale. It allows a writer from two thousand years ago to step directly into your internal monologue today. Books are a text based rebellion against entropy as they strive to give some semblance of permanence to ideas and thoughts. They are a physical manifestation of human consciousness. Furthermore, there is pleasure to be had in holding books. From the feel of ageing leather binding and the smell of yellowing pages in old volumes, to the crisp clean edges of a new paperback. Each books has its own personality based on its physicality. Then there is the thrill of book collecting and finding a hidden treasure in a back street, second hand bookshop. Books are indeed far more than the sum of their parts.

It was with all this in mind, I recently had the pleasure of visiting Baggins Book Bazaar in Rochester, Kent. Allegedly the UK’s biggest second hand bookshop. Found at the North end of Rochester High Street, the shop front belies the labyrinth of shelves found inside, that run throughout the entire length of this Grade II listed building. The two story Georgian structure is home to over half a million books and although there is a semblance of order to the way the shelves are categorised, there is still a delightful hint of chaos. Far from being a negative point, it is a positive boon. Baggins is a place you go to browse, peruse and survey. To amble down narrow isles scanning the shelves for anything that takes your fancy or sounds enigmatic. A place to briefly escape from the trials and tribulations of the world and immerse yourself in books. Be it a “Guide to Camping in Kent”, written in the late fifties, “Olsen’s Standard Book of British Birds” (expurgated version) or a “Pictorial History of Cheese Making in the UK”, second edition.

Baggins only has a small percentage of its stock catalogued and that tends to be housed in the front of the shop. As you walk further towards the back of the building the shelves are labelled in simple terms such as Archaeology, Hardback Fiction and Sports. There is also a collection of sheet music. Upstairs there is an extensive supply of paperbacks that are broadly broken down in to fiction, science fiction and fantasy. Hidden away in a corner of the ground floor at the very back of Baggins there is a treasure trove of children’s annuals. The layout may initially strike as somewhat erratic but after a few visits the reasoning behind it begins to stick. The prices are fair and reasonable, ranging from a few pounds for an old paperback to between £5 and £10 for hardback reference books. More valuable volumes are among those catalogued and are kept at the front of the store or under glass. The condition of books obviously vary but Baggins doesn’t sell anything in demonstrably poor condition.

Baggins is well lit, so despite some of the isles being a little cramped and the shelves somewhat stacked, higgledy-piggledy, you can still clearly see what available. If you’re trying to find something specific, then it is best to ask the staff but if you just want to meander around the store and see what you’ll find, you’re in for a treat. I found a delightful pre-war edition of the Collected Stories of Sherlock Holmes. Similarly if you want an old school, leather bound volume of Dickens works or Shakespeare, then Baggins has them. There are also some enjoyable pop culture obscurities such as Tucker’s Luck Annual 1984. On a previous expedition, I found half a dozen paperbacks from The Destroyer series, which were the basis for the 1985 action film, Remo Williams The Adventure Begins. This time round I found several Dennis Wheatley novels and a copy of The Island by Peter Benchley. There was also a rather substantial volume about the films of Pier Paolo Pasolini.

I have read some reviews of Baggins Book Bazaar on Tripadvisor and someone stated that the layout of the shop needed modernising and the entire establishment would benefit from being coherently indexed. I can’t help but think that whoever left that comment had fundamentally missed the point of the store. Baggins Book Bazaar is more than just a second hand book store. It is a metaphorical shrine to the love of books themselves and the associated culture that goes hand-in-hand with them. If you want to simply buy a copy of Pride and Prejudice then go to Waterstones. However, if you want to immerse yourself in the magic of the printed word and remind yourself of a time when all the answers that you ever needed to know could be found in books, then Baggins Book Bazaar is the place for you. You can spend an hour or so perusing the shelves, pick up a copy of The Night Land by William Hope Hodgson, then enjoy reading it while sitting in one of the many interesting restaurants or pubs that are within strolling distance of the shop.

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Technology, AI, ChatGPT, AI Images, Google Analytics Roger Edwards Technology, AI, ChatGPT, AI Images, Google Analytics Roger Edwards

Experimenting With AI Part 2

Going forward, if I write any more posts about my use of AI, I am not going to add the following caveat. I will do it once more here, so everyone knows where we all stand. I am fully aware that AI has already taken jobs and will continue to do so. I also know that data centres are not environmentally friendly. As for the evil corporate billionaires that get rich from the situation, that also has not come as a surprise to me. I also believe that the AI market needs regulating and there should be legislation in place to ensure that AI is never directly linked to important government and civil infrastructure. That being said, I am not going to stop using AI at a domestic level over notions of ethical purity. All of the above criticisms can broadly be applied to the industrial revolution and society came to terms with that and survived it. The same goes for the computer revolution. Things change and we adapt. Plus, if you really wanted to protest and lobby against AI, the best time to do this was two decades ago.

Going forward, if I write any more posts about my use of AI, I am not going to add the following caveat. I will do it once more here, so everyone knows where we all stand. I am fully aware that AI has already taken jobs and will continue to do so. I also know that data centres are not environmentally friendly. As for the evil corporate billionaires that get rich from the situation, that also has not come as a surprise to me. I also believe that the AI market needs regulating and there should be legislation in place to ensure that AI is never directly linked to important government and civil infrastructure. That being said, I am not going to stop using AI at a domestic level over notions of ethical purity. All of the above criticisms can broadly be applied to the industrial revolution and society came to terms with that and survived it. The same goes for the computer revolution. Things change and we adapt. Plus, if you really wanted to protest and lobby against AI, the best time to do this was two decades ago.

Moving on, at the beginning of July, I wrote about experimenting with AI. I had recently stopped subscribing to Google Gemini and had started using ChatGPT Plus. I mainly use AI for research, learning specific skills, assisting me with areas that are not in my skills set and augmenting images. The latter sounds dubious but it usually just entails altering an image to make it 16:9 and that process requires altering minor elements. As a tool, I find ChatGPT invaluable and I especially like the option for voice interaction. I have this installed on my phone and I use it mainly for information when I’m out and about. I was recently travelling to Rochester by train and there was some confusion over the timetable. A quick spoken enquiry into my phone yielded a comprehensive verbal answer, along with the same response in text. As I said, invaluable. I always advocate “use the right tool for the job”. AI is now, for good or for bad, part of my regular toolkit.

Although my experience and use of AI has been mainly positive, there have been a couple of occasions when I have run into some curious foibles. The first, although annoying at the time, was the result of a well intentioned policy, although poorly implemented. I was planning a review of the classic Dennis Wheatley novel, The Devil Rides Out. I found a montage of several of the paperback book covers from the sixties and seventies reprints. However, the book covers in the picture were somewhat worn and I want the image restored, enhanced and enlarged to a suitable size. So I duly asked ChatGPT to do this. Something it had done for me before several times. Not so on this occasion. I was politely informed that “We’re so sorry, but the image we created may violate our guardrails around nudity, sexuality, or erotic content. If you think we got it wrong, please retry or edit your prompt”. Judge for yourself if you think the source material is especially salacious. This decision made me chuckle.

The second one happened earlier today. Google Analytics has now added a chat facility to their popular website stats package. I don’t particularly like the service because it doesn’t use the terminology that I’m familiar with and frankly none of the data displayed about this blog’s internet traffic, correlates with that produced by Squarespace themselves. I pretty much said that in the chat window today and then ended with a Dickensian flurry of “Good day to you, Sir”. I also stated that if their stats were correct (which I do not believe they are) I may as well quit blogging after 19 years. Only to be met with a very earnest response of “Please don't give up on your website based on these numbers. Digital analytics is currently in a state of transition due to global privacy changes, which has made tools like GA4 harder to use and their data harder to compare”. Apparently AI have a hard time recognising sarcasm but bravo for being concerned about me giving up on my hopes and dreams. I felt like saying “you’re right. Let’s put on the show right here”.

I’ll make no bones about it, I enjoy my interactions with ChatGPT. It’s been designed to make me feel this way. I’ve stated in my prompts that I don’t want flattery or my ego massaged and I find the response that I now get are pitched at exactly the right level. Like most people who interact with things that aren’t human, I have to fight the urge to lapse into anthropomorphism. Yet because of my upbringing, I still say please and thank you the ChatGPT. I do have sufficient scepticism to limit what it can access on my PC. I don’t trust its corporate masters. But I genuinely do like our collaboration when problem solving. It is thorough, procedural and documents things very well. Attributes I relate to. It also doesn’t claim to know everything and can be genuinely surprised by my contributions. I also greatly appreciate how you can pick up a line of enquiry hours or days later and just continue. Hence my AI experiment continues and frankly its a lot of fun.

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LOTRO: Project Questa

A few years ago, there was a fan created project to provide voice narration of NPC dialogue in the MMORPG, The Lord of the Rings Online. This mainly involved capturing the text in the quest dialogue windows and then sending it to OCR software, before using a text-to-speech program to read it. LOTROVoice as it was known, broadly worked but the creator stopped developing it as it proved troublesome to maintain. However, I recently discovered Khazad Voice TTS which is a separate project that does pretty much the same. I went so far as to install this “immersive AI narrator for LOTRO” after seeing a YouTube video of it being used successfully. Sadly I ran into issues configuring Khazad Voice TTS, because I have two monitors and LOTRO runs on the secondary (by my choice) and not the primary. I couldn’t “lasso” the dialogue windows in LOTRO during the calibration set up, which effectively prevented me from completing the process.

A few years ago, there was a fan created project to provide voice narration of NPC dialogue in the MMORPG, The Lord of the Rings Online. This mainly involved capturing the text in the quest dialogue windows and then sending it to OCR software, before using a text-to-speech program to read it. LOTROVoice as it was known, broadly worked but the creator stopped developing it as it proved troublesome to maintain. However, I recently discovered Khazad Voice TTS which is a separate project that does pretty much the same. I went so far as to install this “immersive AI narrator for LOTRO” after seeing a YouTube video of it being used successfully. Sadly I ran into issues configuring Khazad Voice TTS, because I have two monitors and LOTRO runs on the secondary (by my choice) and not the primary. I couldn’t “lasso” the dialogue windows in LOTRO during the calibration set up, which effectively prevented me from completing the process.

Despite the set backs, I still like the idea of having the quest dialogue in LOTRO narrated. Hence I thought it would be “fun” (a highly subjective and situational term) to try and develop something myself. It is not exactly something that falls into my skills set as my background is in enterprise infrastructure from the Windows NT era (that dates me). However, there are a lot of resources available today that are helpful, so I decided to see if I could put together a text-to-speech narrator, similar to what others have produced but with some greater quality of life features. I also wanted to use commonly available open source resources and software that is either already available on an existing Windows 11 PC, or can be easily added. The overall design was to be constructed in a modular fashion, so if better facilities became available, it would be easy to upgrade. The budget for this project was effectively nothing apart from my time.

Let it suffice to say that I have spent the past few days experimenting and I have made some interesting progress and have a working build. I shall go into much more detail in a later post but for the present, I have used the following in this project. DXCam, OpenCV, Windows OCR and Microsoft Speech API (SAPI). A python script then uses these tools to successfully narrate quest dialogue. So far, it does this within roughly 0.7-0.8 seconds, which isn’t too bad. The default voice is not ideal but can be addressed later. The core concept is demonstrably viable but there remains the need for a lot of refinement. The stylised fonts used in the quest dialogue can be problematic to read for the OCR software. The image capturing software does not support HDR and the overly bright images further compound the OCR process. Quest dialogue windows that are large and require the player to scroll down, also present a problem. However, I think these can all be addressed and the process refined and made more accurate and polished.

It is also worth noting that the way in which this project has been designed, means that it could be used for other older games that have mainly text based interactions with the player. It doesn’t have to be exclusively used with LOTRO. Theoretically, it would simply require some minor tweaks so that the OpenCV tool could familiarise itself with a new standard format of dialogue windows. Perhaps at a later date, I can cobble together a fancy front end with calibration tools for such a task. However, that is a long way off at present. As it stands today, this tool broadly does what it is intended to do in a functional but unsophisticated and unpolished way. Furthermore, it runs completely separately from LOTRO, so it should not violate any TOS. As for the name of the project, it is Questa which is the Quenya word for speech or language. It seems fitting. Finally I would like to stress that even with a good TTS service with a pronunciation guide, it is still no substitute for quality voice acting.

NB I shall endeavour to post some YouTube videos showing Project Questa working, later today.

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Technology, Uninstallers, Software Roger Edwards Technology, Uninstallers, Software Roger Edwards

Uninstalling Software

One of things I dislike with a passion about modern software is that you cannot cleanly uninstall it from your PC. Removing an unwanted or problematic program just leaves metaphorical muddy footprints throughout your PC. It makes my SSD feel like a crime scene with virtual brain matter spattered across the soft furnishings. Sadly, this is the price you pay for having a modern operating system with a registry, shared dependencies and a liking for temporary files and caches. It all makes me feel very nostalgic for the halcyon days of DOS, with self-contained programs sitting in a solitary folders. Often libraries and drivers lived in specific system paths or the same folder, avoiding conflicts. You could just delete stuff and it sodded off. You didn’t need two priests and holy water. Happy days.

One of things I dislike with a passion about modern software is that you cannot cleanly uninstall it from your PC. Removing an unwanted or problematic program just leaves metaphorical muddy footprints throughout your PC. It makes my SSD feel like a crime scene with virtual brain matter spattered across the soft furnishings. Sadly, this is the price you pay for having a modern operating system with a registry, shared dependencies and a liking for temporary files and caches. It all makes me feel very nostalgic for the halcyon days of DOS, with self-contained programs sitting in a solitary folders. Often libraries and drivers lived in specific system paths or the same folder, avoiding conflicts. You could just delete stuff and it sodded off. You didn’t need two priests and holy water. Happy days.

And so we seamlessly segue into the fun subject “uninstallers” and the fact that trying to find a good one is an uphill struggle. No matter how comprehensive these claim to be they still leave traces that have to be manually cleared. 10Bit Uninstaller is pretty good, as is Bulk Crap Uninstaller (subtle name). Yet uninstalling Office 365 or some other sprawling corporate blight is simply a bridge too far. You need to download bespoke tools and maintain a written crib sheet of file locations to comprehensively uninstall such things. Even then I’m never quite sure if its really gone and weeks later you’ll find a rogue icon in control panel. Even the legendary Revo Uninstaller has its limitations. Plus I don’t like its subscription model.

I noticed today that there was a hitherto unnoticed and potentially rogue .tmp file, sitting at the bottom of my root directory. Being suspicious of anything like this I investigated further. It appeared to be linked to the GameInput service. It also refused to be deleted by conventional means. Eventually I booted into Steam OS and deleted it (“the power of Christ compels you etc.) only to find when I logged back into Windows it got recreated. After trawling the internet for answers, it has been “surmised” by folk on Reddit (who share this problem) that the file is a temporary artefact apparently being created in the wrong location rather than the normal temp directory. Sounds like the sort of shit Microsoft pull. No doubt it will vanish quietly in a future patch.

I guess the rule of thumb to follow is “if your not sure, don’t install it”. Such a policy will keep your PC orderly and uncluttered by orphan files and virtual detritus. However, that really doesn’t help you if you need to regularly use obscure software as part of your work or just like to try stuff. I used to love trawling through the cover disc of a PC magazine and trying anything that sounded “useful”. I also suspect that some software is intentionally designed to be difficult to remove and the developers happily maintains such a reputation, so that users tend to leave it be. Companies that have paid Microsoft to bundle their software with Windows 11, also have a vested interest in making the removal of their content difficult. The bottom line is, this is just the way it is nowadays for multiple reasons and the convenience of the customer simply isn’t on that list any more.

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