An Unpleasant Truth
A few years ago I was listening to talk radio presenter Nick Ferrari discussing violence in video games. It’s a perennial subject that often fills the phone in schedules. Nick is in his mid-fifties, is not a gamer and struggles to understand its appeal. While talking to a caller, the conversation continuously came round to the fact that killing plays such an integral role in so many games. The caller did their best to highlight the other aspects of gaming, such as the challenge of attaining achievements, the development of new skills and the social dimension. To which Mr Ferrari simply said “so why not play chess?” which also offers all of the above. Now I considered this to be a good question at the time. Then recently I purchased a game that stated as a selling point that it contained absolutely no violence, which brought this subject back to mind.
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