Guild Wars 2: Once Bitten, Twice Shy
When Guild Wars 2 launched in the summer of 2012, I was very enthusiastic about the game on the Contains Moderate Peril podcast. I had participated in the beta and was impressed by many of the game's mechanics and its overall accessibility. Although I did not expect the game to be the focal point of my gaming activities, I (and many others I suspect) felt that this casual MMO had a lot to offer and would become a firm favourite. And that was pretty much the case up until 2015 when the first expansion, Heat of Thorns, was released. I have written in the past about how this new content changed the nature of Guild Wars 2 and contradicted its existing laissez-faire approach to solo game play. I didn’t want content gated behind skills I didn’t enjoy earning, Nor did I want my access to zones subject to player unlocks and thus making my gaming activities dependent on others. Hence I parted company with the MMO and have not returned.
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