Do We Really Need "Living Worlds"?
There is a cogent argument to be had that the MMORPG genre has never really hit its full potential. Too many of them do the same thing and there is a long list of features that are conspicuously absent, that players habitually complain about. The debate is further “complicated” (like so many pop culture “debates” are) by one’s own relationship with the genre and what is best described as “personal baggage. Some players will eulogise about older games such as Ultima Online and EverQuest, extolling their lack of features and grindy nature as some sort of character building form of gaming self flagellation. Players with a more contemporary experience of MMOs are subsequently ambivalent towards social interaction and content gating. Hence if you ask a broad spectrum of MMO gamers what features they’d like to see in a new game, you’ll get a commensurate broad spectrum of answers. After 15 years of playing MMOs I’m not sure that I can adequately articulate my own thoughts on improving the genre. We all seem to want some sort of change but beyond that it all gets rather vague.
Read More