Pay to Play
When The Culling first launched in October 2017 on PC and Xbox, it’s quirky take on the Battle Royale genre earned it some fans and a degree of interest. However, due to the immense success of PlayerUnkown’s Battleground, its playerbase soon fell into decline and the developers Xaviant abandoned the game within three months. Then in July 2018 The Culling II was released, much to everyone’s surprise. Sadly, the game was patently in an unfinished state and was poorly received by fans and critics alike. There was a degree of animosity towards Xaviant for walking away from the first iteration of the game and then expecting players to pay again. Due to the ongoing popularity of Fortnite, this sequel was dead in the water within a matter of days with players unable to find anyone else to compete against. Not even a speedy transition to a free to play business model could save it.
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