Gaming and the Language of "Them Versus Us"
Language is an evolutionary thing. It changes over time, reflecting the needs of the culture that use it. Furthermore, each unique sub-set of society seems to create and utilise its own bespoke lexicon. From business, science, politics, religion, to sports and other leisure activities, all use terminology that is unique to their own group. Overtime some of these terms’ crossover from one niche to another to eventually find broad mainstream acceptance. It is a fascinating process and one I think has accelerated in recent years due to the growth of social media.
I have written before about the subject of gaming semantics and the fact that some terms are so ambiguous and not clearly defined. This subsequently leads to skewed debates and discussion, as there is not a mutually agreed frame of reference of definition. This time I want to focus on another linguistic issue that it currently blighting the discourse surrounding games. That being the proliferation of pejorative terms and ill-conceived labels, which are used not to describe but to discredit. It sadly adds to the increasingly bi-partisan nature of all public debates these days and reinforces my current stance of not defining myself by a pastime that I pursue. The gaming community is becoming increasingly intolerant and I don't wish to be associated with such things.
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