ESO: Animation Cancelling and Weaving
Whenever you use a skill on your hotbar in The Elder Scrolls Online, there is an associated animation as it is inducted and utilised. These animations may vary in length from one to several seconds depending upon their nature. Although these animations add to the ambience of the game, they do come with a direct consequence. The player has to wait for the animation of one skill to complete before they can use another. For those seeking to optimise their performance or DPS output, these delays are an impediment. However, they can be negated through animation cancelling and weaving. Animation cancelling is as it states the stopping of a skill related animated sequence by the use of a follow up action such as bash/tap block/dodgeroll. Weaving is slightly different, in so far as instead of stopping the inducted animation immediately, it allows for the process to be cut short as another animation is started. Typically this is done by using a light attack and then immediately using a skill.
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