The Problem with Raiding
The subject of raiding in MMOs raised its head once again over at Massively Overpowered. It would appear that ArenaNet have been looking into the current raiding content in Guild Wars 2 and found that it is only undertaken by a relatively small percentage of the playerbase. Hence they are currently looking at producing some sort of intermediary content to encourage “endgamers” who have completed all the PVE material, to work towards raiding. Whether they are successful remains to be seen but it does show once again that raiding is not a universal pastime in the MMO genre. I remember Turbine making a similar statement to this effect, back when they were developing The Lord of the Rings Online. But this post is not intended as a discussion about the validity of raiding or any of the traditional debates associated with it. I think raiding has a place in the genre. What I want to do is state the reasons why it is not something I actively do anymore. I suspect my experience is not unique.
Time: I have in the past done a degree of raiding in LOTRO. This was during a period of my life when I was living alone, worked from home and had the time necessary to undertake this aspect of MMO gaming. Time is a key aspect of raiding and the MMO genre per se. Raiding requires assembling people online at a specific time. Something that is akin to herding cats, because often your raid team will live across multiple time zones. Some will have been raised in heathen cultures that have no concept of punctuality. Also let us not forget that “real life” can get in the way. Once you have everyone online you next have to ensure that they are good to go. Does everyone have the right consumables? Have they switched to the right builds and brought the right gear? All these things take time because they involve “people”. Then you need to allot the appropriate time to actually play through the content. You may wipe and have to do it again. I can recollect times where we started a raid at 8:45 PM and finished roundabout 1:00 AM. So to summarise, raiding is a major time sink that I can no longer afford.
The Human Factor: If you are a member of a well run Guild, then raiding will often be organised by even tempered, supportive individuals with good communication skills. It is also incumbent upon those participating to do their best, follow any instructions and keep their wits about them. If there are any issues, then calmly raise them as combat in raids can be a fluid situation. But it doesn’t always go this way. Simply put, the human factor can complicate things. People are not all the same. There are a multitude of factors to consider such as egos and different personalities. Hence there is much scope for a group to pull in different directions as there is for them to work together. Plus some people do not perform well in a team dynamic. Extroverts and introverts are not always compatible. Then there are those players who tolerate the group requirement of raiding because they want the achievement or the rewards on offer. I fall into the latter category and have no time for “drama” or players who are high maintenance. I’ve also had my fair share of bad experiences with pick-up groups. Therefore, if a raid is populated by people I do not know and trust, then I’m not likely to participate.
Quid Pro Quo: I do not see raiding as a test of character nor do I see it as a prestige event that if undertaken successfully, confirms status. It is simply a process with complex systems and fail states. These mechanics can be learned, just like any other form of choreography. Undertaking raid content requires preparation, organisation and a degree of skill. Players have to make a considerable investment of time and effort when raiding. Therefore, I see the entire process as a “quid pro quo”. If you successfully complete content you should be given a reward. Rewards should scale according to how many of the raid’s criteria you have met. Drops should not be random, nor should players run the risk of receiving rewards that are of no benefit to them. Raiding should be a clearly defined enterprise. If you do what is required then you get the reward that was advertised. If you partially complete the terms of the raid then you get a lower tier reward, again something that you knew about in advance. You should never leave empty handed if you have succeeded, nor should you be palmed off with junk. Any raid that cannot honour this social contract is poorly conceived.