Resident Evil: Welcome to Raccoon City (2021)
I have seen 2 of the 6 films in the Resident Evil cinematic franchise. Beyond the actor Colin Salmon getting diced into cubes by some laser grid, I cannot recollect anything specific about those movies. That is how much of an impression they made upon me. My interest in the first film came from George A. Romero’s initial association with the production. However, when he left the project my attention waned. I eventually saw Resident Evil (2002) when it was released to the home media market and that was the end of the matter. It was an adequate, quick fix of entertainment and nothing more. As I had no major association with the video game franchise beyond playing Resident Evil: Code Veronica on the Dreamcast, I subsequently didn’t keep up with the subsequent movie beyond the first sequel. However, the franchise went on to gross $1.25 billion at the box office over the next 14 years.
So it comes as no surprise that after a gap of 5 years that the film series has now been rebooted with Resident Evil: Welcome to Raccoon City. I’m sure that the success of new video games as well as remakes of earlier instalments have highlighted to the cinematic rights holders that “there's gold in them thar hills”. Like it’s predecessors Resident Evil: Welcome to Raccoon City is what is broadly termed as a “medium budget” production (between $2 - 80 million). The cast is largely made up of television actors and the majority of the film takes place in building interiors. Despite it’s $25 million production costs Resident Evil: Welcome to Raccoon City does not look cheap. The location photography is suitably convincing and sells the idea of a remote, snowbound industrial town in the midwest American mountains. Compared to earlier films, this reboot seems to draw far more heavily upon the story and the atmosphere of the first two video games. It is this aspect that is the film’s best asset but also its weakness.
In 1998, Claire Redfield (Kaya Scodelario) travels back to her childhood town of Raccoon City, in the mountains of the midwest. She gets a lift from a trucker who subsequently runs over a woman who appears to just step out into the road. When the pair get out to investigate, the body mysteriously vanishes leaving only a pool of blood. On arrival in Raccoon City, Claire visits her estranged brother Chris (Robbie Amell), a cop in the RPD. The police department consists of a skeleton crew as the town is being closed by its owners, the Umbrella Corporation, who are relocating their business interests elsewhere. It is not long until police officers go missing and the town inhabitants start exhibiting signs of a dangerous contagion. Claire soon discovers that Dr. William Birkin (Neal McDonough), a sinister physician from the orphanage in which she was raised, is involved in secret experiments on behalf of the Umbrella Corporation.
Movies based upon video game franchises do not have the most impressive track record with regard to being creative and innovative cinematic endeavours. My expectations for Resident Evil: Welcome to Raccoon City were very low. However, upon viewing I found the film to be satisfactory. I know this sounds very much like damning with faint praise but this is a perfectly adequate horror movie which offers an acceptable experience for those unfamiliar with the source material, as well as a reasonable interpretation of the first two games in the series. There are some clever references such as a scene where Chris is in a darkened room trying to illuminate it with a faulty zippo lighter. Each time it briefly lights it shows zombies getting closer. As the story takes place in the nineties there are some nice pop culture references such as data being held on a PalmPilot. Cinematographer, Maxime Alexandre, lights the proceedings in the style of Mario Bava. Johannes Roberts directs with enthusiasm.
To put things in perspective when I say adequate, I mean moderately entertaining. Resident Evil: Welcome to Raccoon City does not reinvent the wheel in any way, shape or form. Characters are painted with broad strokes and some function purely as Redshirts. Performances are okay but this is not really a film driven by acting prowess but by action set pieces and gore. The latter is present and sufficiently entertaining. Although there are CGI bullet hits and blood spray, there are also some quite good physical effects. As I previously mentioned the story focuses upon the claustrophobic elements of the video games and has a very straightforward narrative arc. Hence the story is somewhat simplistic. It may give those familiar with Resident Evil what they want but casual viewers only get a fairly basic linear story. However, it provides enough action and gore to suffice along with a modicum of wit and style. There are far worse horror films to invest your time in.