A Year in Gaming
It is customary for me to write an end of year summary of my gaming activities but I suspect that on this occasion it will be somewhat short. For me, 2024 has really hammered home the notion of the ephemeral nature of video games as well as their commercial ubiquity. The moment a game fails to satisfy for whatever reason, rather than complain or worry about it, I just move on to something else. It’s not as if there’s a shortage of games out there. I have a substantial back catalogue of games that Epic and Amazon prime regularly giveaway. I have bought numerous discounted bundles in the past, in the pious hope that I’ll play one of the games included, at some point in the future. Games may well be enjoyable and engaging but many are also disposable. That’s not to say they’re bad. While playing them you are indeed “entertained”. However, when you’re “done”, it’s amazing how you quickly find another and forget what you were previously playing.
I started the year playing Call of Duty Modern Warfare III, the 2023 entry in the never ending franchise. These games have a 12 month lifecycle and frequently “evolve” during their quarterly updates. Hence many of the aspects of MW III that I liked when I started playing, were altered, nerfed or simply removed, six months later. The community is also vile and seems to be a magnet for the emotionally dysfunctional. This doesn’t help, especially when trying to find information on builds and tactics via the games subreddit. I found myself in a minority as I actually liked the open world approach to the Zombie play mode. The latest iteration of the game released in October has returned to the traditional round based approach, which I don’t like. So roundabout summer, I stopped playing as the game no longer yielded sufficient fun. I uninstalled it a few months later.
I fancied playing a traditional high fantasy RPG this year and found exactly that in Dragon’s Dogma 2. I quite liked the fact that the game deliberately eschews fast travel and is designed so that the player has to travel slowly around the world map, fighting as they go. I also liked the pawn system in which you could hire up to 3 NPC companions from multiple classes. These can be either prebuilt pawns provided by the game itself, or ones that other players had created. I got quite attached to some of them with their quirky names and dialogue, until I outlevelled them. The combat was more challenging than I had expected but I liked the fact that you could climb onto some of the exotic beasts you fought and attack vital areas. Some players were disappointed by the story, claiming it was somewhat generic. I felt it was adequate and often wonder if games such as these, made by international developers, lose something in translation.
I returned to several MMOs this year. Star Trek Online continues to be a mainstay, due to its continuous calendar of short term events. Such an approach is not a real substitute for longer, story based missions which are becoming more infrequent these days. But STO does afford the casual gamer a quick fix and a means to jump straight into some action if you have limited leisure time. I also resumed playing The Lord of the Rings Online having one update and an expansion to catch up with. I reached the new level cap with my primary character and weathered the ill conceived changes that were made to the Lore-master class. When will developers learn that if it ain’t broken, don’t fix it? LOTRO still benefits from well written and innovative stories to underpin all their quests. It also has a knack of creating interesting zones. Overall the game does sufficient to keep me engaged.
For reasons I can’t quite articulate, I decide to revisit Age of Conan. I found my original character from 2011 along with an MMO that is in maintenance mode. It still has players although they tend to congregate in the cities and most of the time, you’ll find yourself alone when out questing. As such, it can be played as an RPG but I decided not to pursue playing any further than satiating my thirst for nostalgia. Instead I opted to dive back into Star Wars: The Old Republic as there were three classes that I hadn’t played. To date, I have now completed the Sith Inquisitor and Jedi Consular classes and am now focusing on the Judi Knight. The great thing about SWTOR is that each class has a unique story, as does each planet in the game. Hence there is always something new to return to.
2024 was certainly not a standout year for gaming, at least from my perspective. Video games still provided an entertaining pastime but nothing really loomed large and made an impact upon me such as Red Dead Redemption 2 or Skyrim. Such games are becoming increasingly rare. MMOs once again proved to be a comfortable form of gaming and I am still enjoying my return to SWTOR. I also have the latest LOTRO expansion to play through, which I am keeping in reserve for the moment. I have my eye on the new Indiana Jones game in the New Year along with the latest instalment of Sniper Elite. However, the cost of buying new titles is becoming quite expensive. Especially if you want the most comprehensive version of a video game. However, I have a potential solution for that problem but that is a blog post for the New Year.