Gamergate: Seven Years On
Not so long ago, Gamergate was referenced in a chat channel on one of the Discord servers that I frequent. Contrary to what I was expecting, this passing remark sparked very little response. Due to the age of some of the people present, they had to Google Gamergate to determine what it was all about. Those who were more au fait with the entire debacle broadly expressed the following sentiments. Firstly, was it seven years ago already? Secondly, in light of the ongoing Blizzard Entertainment controversy, it doesn’t seem that much has changed either within the gaming industry or the wider gaming community. The angry backlash against progressivism in video games now just seems to be focused elsewhere in society. Overall Gamergate was just one facet of the ongoing culture wars. At present that battle is being fought over some other issues and in a different field. But it’s still out there.
As someone who is interested in gaming as an artform as well as a leisure activity, I was fascinated but not surprised that video games became a focal point for such an angry controversy. Art is by its very nature political and many leisure activities have become more mainstream and accessible in recent years. Commercial success means change and inclusion. Such things are not universally well received. And five years hence exactly the same pushback exists. You’ll find it on subreddits and on twitter whenever some change is proposed to a game to make it accessible to a wider audience. People like to see themselves in the games they play. Sadly, some others don’t want to see them for “reasons”. Mercifully the angry mob is a bit light the Eye of Sauron. It attends to some places more than others, according to its need. At present there’s more traction to be had through anti-vax propaganda and fighting the oppression of COVD-19 and the pandemic.
The question that is most commonly raised in connection to Gamergate is whether it spoiled video games and the associated culture. I’d argue that the video games industry was spoiled a long time ago. The rot set in with changes to monetisation and the overall business model, which has fundamentally broken the way games are made. But Gamergate certainly had an impact on the wider gaming community. Specifically, I’ve seen a lot of good people withdraw from gaming culture because they don’t feel welcome and have been exhausted by the daily diet of bullshit and vitriol aimed at them or their communities. That grieves me because I see diversity as a great strength as well as a source of joy. Furthermore, I worry that Gamergate is akin to a dose of Malaria and at some point in the future it will return to trouble the community once again. It’s been seven years and counting.