Making Your Own Fun in Guild Wars 2
It’s a curious thing but despite there being a wealth of story content available for me to do in Guild Wars 2, I don’t feel disposed towards doing any of it. I think this all stems from the fact that it’s an original intellectual property, rather than one based upon an established franchise. Looking back through my achievements and story journal on my primary character, I played through quite a lot of narrative content when I first started playing this MMO at launch. Sadly none of it has made a sufficient impression upon me to have stuck in my memory. This is not a reflection of the quality of the storyline of Guild Wars 2 but more a case of how I tend to prefer known quantities such as Tolkien and Star Trek. Curiously, I have not encountered this problem with The Elder Scrolls Online which is equally an original intellectual property. It all seems very much a case of horses for courses.
Having returned to Guild Wars 2 and rolled a new Necromancer with Reaper Elite Specialisation, I’ve been trying to keep myself occupied while minimising my interaction with the central stories associated with the base game and the subsequent expansions. However, you have to do some of this content to be granted access to the various zones. I decided to bypass the Heart of Thorns content which I didn’t especially enjoy when first released and instead began Path of Fire. I benefited from playing this MMO again, just as they’ve recently given all players a Raptor mount when they reach level 10. Hence, I thought it would be fun to set about collecting all the other kinds of mount. I’ve also set myself the goal of completing all points of interest, vistas and heart quests, as well as Mastery and Hero points. So far this has proven sufficiently engaging, along with exploring the new maps I’ve not seen before.
Another aspect about PVE story content in Guild Wars 2 is that it’s far from easy and not the faceroll that many players are used to in games such as The Lord of the Rings Online. You have to be well geared and well versed in playing your class to undertake it without “incident”. Many play through it with friends or guild mates, which makes it a lot easier. However, that comes with the organisational and social complexities associated with playing as a group. I recently reached a point in the story near the Makali Outpost where I had to clear the surrounding desert of three groups of mobs, each of which had a Champion boss among them. This fight is long, hard and not especially exciting. Finding the sweet spot for combat duration is a difficult task as different people have different levels of patience. Mercifully, I was assisted by a friend.
At present, I can effectively make my own fun in Guild Wars 2 and keep myself engaged with the game, rather than following the formal structure that is already there. For example, tonight I decided to just follow any zergs I encountered and this proved a fun and useful strategy. I was in the Maguuma Jungle at the time which proved beneficial by opening up some points of interest along the way. Hopefully, this approach to the game will keep me going for a while. Now that this MMO is available via Steam there seems to be an influx of new players and lots of zones in the base game are well populated at present. I’m sure my approach to Guild Wars 2 is not unique and that other players follow suit not only in this game but also in other MMOs. Naturally, there are “purists” that will consider my approach an anathema, but that is of no importance to me. Having fun on your own terms is my maxim.