You Can Never Just Do the Thing You Want to Do
Last night I had some spare time, so I watched a Guild Wars 2 live stream from Massively Overpowered. I stopped playing this particular MMORPG in late 2015, a few months after the second expansion Heart of Thorns was released. To say that it changed the game is an understatement and sadly they were not changes that I especially liked. Since then I have occasionally logged into the game but never done anything more than potter about the starter zones. However, after watching this live stream I felt disposed towards giving the game another go. I wanted to try a new class and swan about casting spells, looking like Ming the Merciless from Flash Gordon because that’s the way all Mages look in MMOs. Today I logged into the game with hopes of rolling a Necromancer and questing in Tyria. However, the game had other plans.
The MMO genre is very good at some things. Many have complex lore and engaging stories. If a game has been around for a while there’s usually plenty of content to complete. Then there are the communities, many of which are helpful and welcoming. And let’s not forget the business model. If you want to try an MMO you can usually do so without having to spend a red cent. You can usually progress sufficiently to decide whether the game in question is right for you. However and there is always a “however”, most MMOs are utterly incapable of just letting a new or a returning player log into the game and casually start playing. No, the game has to burden you with a confusing tutorial and emails with filled boost, gifts and other paraphernalia.Then there’s the wildly flashing interface that is desperately trying to get you to attend some in-game system that you have zero interest in at this point in time. It’s like being surrounded by multiple toddlers that want to show you the collage they’ve just made out of pasta.
I was watching the film Reach For the Sky recently about WWII fighter pilot Douglas Bader. There is a scene where he is with a friend at a golf course and Bader has no prior experience of the game. The friend lends him a club and a ball so he can get the feel of them. Now I appreciate that this analogy is somewhat of an oversimplification, but why can’t bloody MMOs give players the option to do the same? Because Guild Wars 2 was having none of this. As soon as I rolled a new Human Necromancer, I was funnelled into a tutorial. It was relatively short but it was confusing because it gave me an axe as a weapon by default and I didn’t want an axe, so I was vexed until I was able to change it. Once the tutorial was over the emails started coming with all the account wide free crap I’ve earned over the years on other alts or through buying an expansion. And then I had to clear out my shared bank space and try and determine what stuff was still relevant and what wasn’t.
Despite these frustrations, I soon determined that I like the Necromancer class and decided to use the level boost I had been given to advance to the current level cap of 80. Let it suffice to say that although the game is quite generous with the gear it gives players who do this, there is precious little guidance regarding builds. This meant that I had to stop playing to do “homework” and by that I mean looking for information outside of the game. Something I think is cardinal sine in the gaming world. I finally settled on a build that suited my needs and returned to the zone where I was pottering about. After some further gameplay I decided to buy some Gems, the currency for the game’s item shop. I used PayPal and was somewhat taken aback by an onscreen message that stated it could take up to 72 hours to get them. Mercifully, it was only an hour but the absence of an instantaneous transaction shocked me. I’ve subsequently learned it doesn’t seem to happen if you pay by credit card.
To cut a long story short, despite the game doing its utmost to not let me play, I have decided to stick with Guild Wars 2 for a while. However, I learned to treat the game store with caution. Don’t rely on it to warn you about buying something you can’t use. I ended up with a Skimmer skin despite the fact I haven’t got one as yet. If you’re not sure about something in the store and if it is relevant to you, tab out of the game and do some research. Again you shouldn’t have to but that’s the way it is. Also the complexities of the Elite Specialisation system are not explained in-game. It took me ages to figure out how to unlock the Greatsword for a Reaper Necromancer and how to enable its skills. Again player curated websites provided the answers and there was no information of a comparable standard provided by ArenaNet, which is rather annoying and also damn strange. What’s their excuse?
On a positive note, all three of the expansions for Guild Wars 2 are available for purchase as a collection at the reasonable price of £44 bar a penny. I already had the first but this bundle was still cheaper than buying the two more recent ones separately. So I’m now back in this MMO and will be playing it until something else comes along. I did have fun today and I do like the class that I’ve rolled. But I do think that my concerns have legs and that not only Guild Wars 2 but most MMOs seem to have a problem with just letting players get into the game and doing their own thing. I appreciate that there is a need to inform players about a game’s systems and that tutorials are hard to do well. But it would be nice if there was a way to temporarily suspend the tsunami of in-game information I’ve highlighted and be able to get on with the task in hand. Be it in the main game or a bespoke “testing zone”. However, knowing how the MMO genre is, I won’t get my hopes up.