LOTRO: Beneath the Surface
Last week I finally completed the Epic Story content for Corsairs of Umbar, the 2023 expansion for the MMORPG The Lord of the Rings Online. Although I am still undecided about Umbar as a zone, I found the main story engaging and as ever, well conceived within Middle-earth lore. The writers at Standing Stone Games have been very creative with their Fourth Age content and never make the mistake of over blowing it or trying to up the stakes as high as the threat of Sauron. So far, it feels like the free people are credibly mopping up residual forces of evil, as one would after a major regime collapse. Therefore, I was broadly satisfied with the Corsairs of Umbar expansion and was ready to move onto the next major story content update which was released in May this year.
Update 40: Beneath the Surface, continues the latest instalment of the Epic Story; The Song of waves and Wind. According to the official press release from SSG, “It is a new dawn for Umbar. At the request of Hármelak, the Golden Queen, the Kindred of the Coins has reopened the great meeting-hall of Dâr Laja so they can better hear the voices of their people. And yet, beneath the city in Umbar-môkh, there are some who feel threatened by this new order, working in the darkness until their plans bear fruit”. It all sounds very thrilling until I realised that the entire new zone, Umbar-môkh, in which the story takes place is a series of catacombs and labyrinths under Umbar Baharbêl. Out of all the environments present in LOTRO, I enjoy those set underground the least.
Most LOTRO players have distinct opinions regarding Moria, the first significant underground area they encounter when playing the game. Although I have no great love for subterranean zones, Moria is different. It is an integral and iconic part of Tolkien’s source text and therefore a necessary evil in gaming terms. Furthermore, the zone is divided into several lore relevant, themed zones. Hence you have locations such as the Chamber of Mazarbul, the Bridge of Khazad-dûm, the Twenty-first Hall and the body of the Balrog below Zirakzigil. All of which make Moria, more than just a frustrating maze. Sadly, that was not the case with the Gundabad expansion as it lacked the detail of established, in-depth, canonical lore. Effectively it was maze without the benefit of having a complex literary backstory to support it. I enjoyed Moria in spite of its frustrations. I struggled to tolerate Gundabad because of them.
Having now ventured into Umbar-môkh, I can say it does not quite have the same claustrophobic air that Moria and Gundabad have. The aesthetic is that of Umbar and the catacombs are well lit. Plus there are multiple entrances. However, it should be noted that some areas are intended for duos or small fellowships. If you don’t read the various quest texts, you could find yourself surrounded by signature mobs and out of your depth. So caution is advised. In the meantime, I shall follow the main story and see how I get on with the episodic storyline Tales of the Kindred. If things prove to be problematic or not to my liking, I can simply move on to the new content from the next expansion, Legacy of Morgoth, which is released on Wednesday 6th of November.