Star Trek Online: Buying Reputation
It would appear that Standing Stone Games isn’t the only MMORPG developer making controversial business decisions at present. Cryptic announced yesterday that they were introducing a means to purchase reputation tiers in Star Trek Online. A move that was met with much virtual eye rolling over on the games unofficial subreddit and more angry comments on the Massively Overpowered website about “pay to win”. The main issue isn’t the adding of this particular mechanic to the game. STO is no stranger to adding services that allow you to bypass “the grind” by spending money. Monetisation has been built into the game since it went F2P in spring 2012. The primary objection to this rep buyout system is the price which is about £20. Furthermore this only buys reputation up to Tier 5. Tier 6 still has to be earned and it’s a particularly arduous chore. There are also 13 reputation factions to complete.
The reputation system in STO becomes available at level 50 (there are currently a level cap of 65 in the game). Players can undertake various repeatable PVE group content and earn reputation marks. These are then used on reputation projects which unlock the various tiers. As each tier is completed the player can then access specific reputation based traits, armour weapons and ship consoles. These sets offer significant statistical improvements over standard gear and some have become part of the current game build meta. Hence unlocking all 13 factional reputations is desirable. If you log into the game daily and earn marks for all factions, it will take about two month or so to complete all. However, such an undertaking requires a lot of dedication and would monopolise a players activity in-game significantly. So it is hardly surprising that Cryptic have decided to “ease” this process for players.
The problem lies in the cost and the fact that STO is becoming more focused upon catering to “whales”. I am a member of the Reddit Alert fleet and it has a large amount of players that invest heavily in the game. The net result is a very clear financial divide in the games community. There are still plenty of free options available to players as long as they’re prepared to grind for them. But all too often you’ll find players from opposite ends of the spectrum when playing PVE group Task Force Operations. Those who have a standard ship with gear dropped from missions or bought from the Exchange. And those with lock box vessels and maxed out gear from the reputation system and colony suppliers. Naturally this causes a disparity in combat performance, which then leads to players not wanting to auto group. And if you can’t group then you can’t easily earn the rep tokens. And so the divide in the community increases further.