LOTRO: Abandoned Game Mechanics and Systems Part 1
According to Merlin, played by the great Nicol Williamson in the 1981 film Excalibur, “It is the doom of men that they forget”. A criticism that could be levelled both at me and Turbine/Standing Stone Games. The MMORPG The Lord of the Rings Online is littered with systems, game mechanics and features that have been introduced to the game, proven unsuccessful, unpopular or too complex to maintain and subsequently abandoned. I can’t help but think that the last reason is possibly the most common factor in determining the fate of a new game system. Cryptic removed The Foundry system of player created content from Star Trek Online because the sole member of staff that curated it left the company, proving this problem isn’t unique to LOTRO. However, as it’s been my main MMO of choice for 14 years, I shall be using it as a point of reference. Here are a few examples.
Mounted combat. This remains the most obvious “experiment” which was introduced to LOTRO in 2012 and persisted only while the story progressed through Rohan. Although there are still plenty of areas in which you can still ride your mount and kill mobs, it is no longer a requirement that is written into the story. Mounted combat remains a clumsy game mechanic, with unwieldy mounts and a huge disparity in its effectiveness depending upon your chosen class. It has proven so unpopular with players that the developers had to integrate additional story missions as an alternative to the mandatory mounted combat quests.
The War Wolf. Effectively this combat pet functions similarly to a skirmish soldier and is equally erratic. However it does have some useful attributes and can be used as an aggro magnet, affording a speedy getaway for the Lore-master that pulls too many mobs. If used wisely (IE by a more competent player than me) it can be quite effective. The War Wolf is unlocked by spending skill points on the yellow talent tree and accessing the "riding companion" ability. Turbine should have done more with this and tried to extend it to all classes. It made mounted combat a little more interesting.
Epic Battles. This is a system that was introduced in the Helm’s Deep expansion in 2013. Although far from popular, the developer’s persisted for another two years adding further epic battles in Gondor. It’s a great idea on paper, just like mounted combat but the reality is quite different. Epic battles only start to get interesting once you have amassed sufficient points to upgrade your Role Traits (Officer, Engineer and Vanguard). You then have skills that can make a difference during the 30 minute long battles. Many players never get that far. When you first start playing the enemy mobs pretty much ignore you and head straight for the ally NPCs. You’re left begging for someone to fight you like Connor MacLeod in the Highlander.
Skirmishes. Skirmishes which were added to LOTRO in 2010. They remain an excellent form of scaling instance with multiple achievements and goals. They can accommodate 1 or upto 6 players. They provide a great alternative means of levelling and the skirmish vendors also had a very robust range of intermediate gear upto level 105. Plus it is fun to have an AI companion. However, skirmishes stopped being added to the game after the Siege of Mirkwood, apart from some simple seasonal variations that accompany festivals. I suspect that Turbine was focused on other content at the time and later found that the staff with the requisite skills had left the company. Missions are now a watered down, poor relation to skirmishes which are far less exciting, only allow 2 players and offer war less of any worth.
Fellowship Manoeuvres. Players who are new to LOTRO may well forget that upon its release in 2007, the game was heavily based around group content. This MMO was meant to be played in balanced teams and much of the content could not be played solo. Also known as conjunctions, fellowship manoeuvres occur randomly, or are triggered by Burglars or Guardians. They require that the target be stunned or knocked down, in any group encounter with a signature or higher enemy. If the conditions are met a menu appears on screen and each player can contribute by selecting one of four skills. Specific combinations offer advantages such as a morale or power buff to the players, an increase in outgoing damage or they can debuff the enemy. They can contribute an invaluable supplement to group healing. However, as LOTRO became more focused upon solo PVE content over the years, this game system ceased to be relevant or even known about anymore.
To be continued.