MMO Tropes: Shipwrecked
I have played more than “a few” MMORPGs over the years. It’s an enjoyable (and accessible) genre of video games. But like any other type of game, MMOs have a fairly standard formula based on a handful of game mechanics. There is levelling, gaining experience and the acquisition of skills and points. Gear such as armour, jewellery and weapons come and go as you progress through the game. Then there’s crafting, trading and gaining “gold”. Another key aspect is the social dynamic. Often there’s content specifically designed for groups to complete. But this homogeneity also extends beyond the systems that underpin the games. The MMO genre is rife with its own set of tropes; recurring themes and motifs that have become established and ubiquitous. All of which are ideal material for a hastily produced, lazily conceived, recurring blog post.
So where to begin? Ah yes,let us start with a commonly used trope that conveniently affords game developers with a means to orientate new players. Because it should never be assumed that a player is by default familiar with the basics of the game that they are playing. Hence many MMOs need a simple plot device at the start of a game that can justify or accommodate the need to explain everything. And one of the most common of these is the “shipwreck” trope. It covers all bases from a narrative perspective and is convenient. The new player finds themselves washed up on the beach, which is often a starter area and then has to go through some basic tasks that orientate them. These include movement via WASD keys, obtaining a weapon and combat, gaining XP, using consumables and interacting with NPCs. At first glance it’s a perfectly good idea and it achieves what it sets out to do. But if you encounter it too often it gets old very quickly.
I first ran into this particular MMO trope when I played Age of Conan, circa 2009. The game had (and unless it has changed still does) a character creation process that starts on a ship in which you are a galley slave. As expected the ship sinks in a storm and your character is subsequently washed up on a beach on the island of Tortage. Cue the game tutorial. Then in 2013 when I played the Beta Test of Neverwinter, I encountered this trope for a second time. This time foul beasties destroy the ship you’re on and you wash up on the shore to again start a tutorial. If you play The Elder Scrolls Online, this plot device is used at the start of the Ebonheart Pact storyline. There is currently an ongoing Beta Test for another MMO (due to an NDA I cannot mention by name) that begins with yet another shipwreck and integrates it into the tutorial. This trope is also commonplace outside of the MMO genre and can be found in other games such as Monster Hunter: World and Risen and The Legend of Zelda: Link's Awakening.
Some old adages are themselves cliches but I still consider that there is some truth in “familiarity breeds contempt”. While playing this new MMO that cannot be named (go on, guess, it’s hardly difficult) I was somewhat disappointed when this trope was trotted out, as it further reinforced my opinion that this particular title doesn’t offer anything new. However, it is important to remember new players and that this title may well attract a lot of people who haven’t played an MMO before. Considering the marketing clout of the company that owns the developers, this game when released on August 25th, may well gain some initial traction. Bearing that in mind, the “shipwrecked” trope that I find hackneyed may well be an innovative and useful plot device to those who have not experienced it before.