Old is New
If you keep up with news in the MMORPG community, you’ll be aware that there has been a recent resurgence in “rogue server” offering emulation services for titles that have officially closed. City of Heroes and Star Wars Galaxies continue to sustain a player base and the level of interest clearly indicates that this is not just due to mere nostalgia. Simply put these games maintain an audience because they are good. They’re well designed, engaging and rewarding to play. Similarly, remastered games are proving to be both popular and commercially successful. Resident Evil 2 which was released last year has sold over 5 million copies and received critical acclaim. It currently has a rating of 91% on Metacritic (for those who put stock in such things). Pundits are already predicting that the remake of Final Fantasy VII will enjoy similar success. Again when you analyse the reviews and critiques available online, you find that these remastered titles fare well due to their inherent quality. Is this something newer games are lacking?
Games commentator Jim Sterling touches upon this subject in the latest edition of The Jimquisition (09.03.20). He strongly believes that too many contemporary so called “triple A” games are hobbled by microtransactions and content gated behind paywalls. Season passes promise future content thus justifying incomplete titles to be released and that creativity and innovation are sidelined when creating a game as a “live service”. Hence he states it is customer dissatisfaction with current games that makes remastered titles more appealing. They present an opportunity to play through a game with any impediment, interruption or requirement to pay more money to access further content. Furthermore, these are titles that hail from an era where the creative focus was on the gameplay and new ideas were not subordinate to business imperatives. All are cogent points that I broadly agree with, as I’ve experienced all of these over several decades of gaming.
The mainstream video game industry is not known for responding quickly or adapting promptly to new situations. Once a successful trend is established it is frequently slavishly followed. Hence multiple genres have each experienced a brief time in the sun. All too often a couple of games will arrive late to the proverbial party and fail to find an audience and quickly close. Some titles will even get canned while in development, if the marketing tide has turned. However, sooner or later the boardrooms of these multi billion dollar companies have got to notice what is selling and what is not. EA stated a few years ago that single player games were done as a genre and yet Star Wars Jedi: Fallen Order, a conspicuously single player game without live service trappings, has proven very successful. No matter how glacial the rate of change may be, sooner or later major publishers are going to connect the dots and see what is selling and more importantly why it is doing so. At this point will the old become new? Only time will tell.