Cyberpunk 2077: Too Much Information
In 1979 I started learning French, as it was a standard part of the UK school curriculum then. For the first year or two, I remember learning the rules of French grammar and keeping pace with what was being taught. And then in the third year, something odd happened. I was asked a question one day and my mind was blank. This wasn’t a case of forgetting something that one can recall when prompted. No. This was due to an informational void. I found myself at a point where I was suddenly and totally out of my depth. Somehow in the months prior, I had reached a point where I had stopped comprehending and absorbing what was being taught. And I had now strayed beyond and was no longer equipped to deal with the situation. For those wondering where I am going with this analogy, allow me to clarify. I found myself in a similar situation with the role playing game, Cyberpunk 2077, within hours (not years) of starting it.
When the first teaser trailer for Cyberpunk 2077 was released back in 2013 I was nominally interested. However, after playing The Witcher 3: Wild Hunt, I became more enthusiastic about the game and the developer’s CD Projekt Red. If it had a similar narrative depth as their successful fantasy based RPG, then it could well be a further genre defining title. Sadly, as soon as it became apparent that the game was going to be in first person perspective, my initial excitement waned. I can tolerate this mechanic in the FPS genre, often where the story is not that important. But in a genre such as the RPG, I think it is essential that you see your avatar from a third person perspective. Especially so when there are dense stories and it is important for the player to have an emotional connection with their avatar. To cut a long story short, over the length of Cyberpunk 2077 long development cycle, I slowly lost interest in the game and was not planning to buy it at launch. And then someone surprised me by “gifting” me a copy as an early birthday present. So I decided to dive right in and play with minimal knowledge regarding the state of the final release.
Now one of the reasons I like the RPG genre is because they usually offer complex stories. A good one is like an interactive novel. Therefore, when I fire up a game such as Cyberpunk 2077 and start playing, I have the subtitles on for all dialogue and I take my time when choosing branching narrative responses. I like to weigh up each reply and consider its ramifications. Just as I do in real life. So I was surprised and far from impressed by some of the timed response sequences that force the player to make a hasty decision on some dialogue choices within a few seconds. This annoys me because my analytical mind will continuously reflect upon whether I have hamstrung myself at some future point in the game. Something that detracts from my ongoing enjoyment of the game in what we call the “moment”.
Another aspect of the game that I struggled with is the collecting and reading of story related data. There are portable drives which are broadly the equivalent of books and scrolls in other fantasy based RPGs. They contain information on characters, institutions and the world the game is set in. I initially started reading each one when collected but I soon put pay to that. As this is a new IP there is a lot to learn and I simply couldn’t assimilate all of this lore in such a manner. Plus on top of all this, there are numerous text messages continuously coming to your in-game phone, plus further messages and data on the computer in your apartment. Naturally not all of it is mission critical but some of it is illuminating in providing backstory to the game world. As such I feel obliged to read it all, otherwise why am I playing an RPG in the first place? If I just want to shoot stuff I can play any FPS.
Naturally, a major part of Cyberpunk 2077 is hacking. One specific type, breach protocol, involves “jacking in” to a terminal and then trying to select a specific sequence of numbers in a short period of time. You are not expected to complete all sequences (there are usually 3) to win, and successfully breach the system you’re hacking. However, the game does an utterly appalling job at explaining a system that is far from clear cut. When I was first confronted with this mechanic it was 2:30 AM and I simply could not comprehend what I was being told to do. It was immensely frustrating. And the game has several other foibles that are equally as frustrating. For example I wanted to get to a particular part of Night City to see if the shops offered more stylish clothing. I set a waypoint on the map and attempted to drive there. But when I crossed into certain areas my screen played a glitch animation and I found myself facing the opposite direction. It seems you cannot just traverse the world as you see fit and some areas don’t open until you reach a certain point in the main story.
Essentially, I have blundered my way through 10 hours of Cyberpunk 2077 and completed 2% of content according to the GOG Galaxy launcher. I have enjoyed aspects of the game but I feel I may have missed some optimal outcomes with my decisions and actions. I don’t feel empowered, enthused or challenged by this. I simply want to trash my existing character and start again. Until I started writing this post, I was slowly sinking because there was “too much information”, as Gordon Sumner sang. However, I have now decided to simply approach the game in a far less methodical fashion. I may even limit the length of my play sessions so I do not find myself going down too many rabbit holes. Often I find myself sounding like a stuck record, repeating the same old observations ad infinitum. Again we have a game that has a poor tutorial and doesn’t adequately inform the player about essential mechanics. Cyberpunk 2077 has also been a timely reminder about the perils of being an early adopter. I suspect the game of the year edition will be far more polished and streamlined. In the meantime I shall continue to play like a child on a bike with training wheels.
Update: I decided to delete my current alt and progress so I could start all over again. I’m also using a Xbox controller for the driving sequences and a keyboard and mouse for the remainder of the game.